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3 дня назад

Senior Technical Artist (Unreal Engine)

Формат работы
remote (только United_kingdom)
Тип работы
project
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Technical Artist (Unreal Engine): Developing and optimising real-time environments, assets, materials and procedural workflows in Unreal Engine with an accent on performance optimisation, content pipelines and technical art support. Focus on profiling 3D content, optimising draw calls and shaders, building PCG graphs, and balancing visual quality with demanding real-time performance targets.

Location: Remote within the UK; part of the UK team and requires proof of the right to work in the UK.

Company

hirify.global is an experience-focused technology company creating immersive attractions, interactive installations, virtual production, spatial computing and AI-powered experiences.

What you will do

  • Develop and optimise real-time environments, assets and polished scenes in Unreal Engine.
  • Provide technical support to art teams and troubleshoot content and performance challenges.
  • Profile and optimise 3D content, materials and environments against real-time performance targets.
  • Improve art and content pipelines for greater efficiency and consistency.
  • Build and use Unreal Engine PCG graphs for procedural environment workflows.

Requirements

  • Senior-level technical art experience with a strong Unreal Engine track record.
  • Deep knowledge of Unreal Engine material creation, profiling and optimisation.
  • Strong understanding of LODs, asset optimisation, draw calls, shader performance and profiling workflows.
  • Experience with PCG graphs and procedural content workflows.
  • Professional experience delivering real-time content for games, immersive experiences, virtual production or similar projects.
  • Right to work in the UK is required.

Nice to have

  • Experience optimising large-scale environments or complex real-time scenes.
  • Familiarity with Maya, 3ds Max, Blender, Substance Painter, Substance Designer or Photoshop.
  • Experience with Sequencer, cameras, lighting and environment workflows in Unreal Engine.
  • Experience working with PCG at scale.

Culture & Benefits

  • Three-month freelance opportunity.
  • Collaborative multidisciplinary environment with artists, designers, engineers, producers and technologists.
  • Projects combine storytelling, creativity and technology across immersive media and emerging technologies.
  • Work is varied and focused on ambitious creative and technical challenges.

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