1 час назад
Activision 2027 Summer Internships - Game Engineering (C++)
20 - 50$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Game Engineering Intern (C++/Game Development): Building gameplay, audio, physics, online, and UI technology for Activision games with an accent on C++, 3D mathematics, multiplayer systems, and player-facing experiences. Focus on implementing features in shipping titles, developing collision and simulation systems, integrating backend services, and creating game interfaces.
Location: In-person in the United States; candidates must currently reside in the US or be open to relocating to the US. Hosting locations include Playa Vista, California; Middleton, Wisconsin; and Woodland Hills, California.
Salary: $20.00–$50.00 hourly.
Company
develops and publishes interactive entertainment and video games, including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero.
What you will do
- Develop systems and tools that support gameplay, audio, physics, online services, and user interfaces.
- Implement new features and mechanics for shipping game titles while working with mentors and cross-functional engineering teams.
- Build collision geometry, simulation, queries, and other physics features for Call of Duty runtime systems.
- Contribute to client/server integrations, multiplayer systems, social features, progression, commerce, and player-facing experiences.
- Develop game UI frameworks, menus, buttons, and related underlying code systems.
Requirements
- Must be currently residing in the US or be open to relocating to the US.
- Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program and graduating between December 2027 and June 2028.
- Available for a 12-week internship beginning in mid-May or mid-June.
- Proficiency in a programming language, preferably C++; strong C++ proficiency is required for several engineering tracks.
- Ability to collaborate, communicate clearly, solve problems in an organized manner, learn quickly, and manage time effectively.
- Relevant track-specific knowledge may include 3D mathematics, linear algebra, physics simulation, networking, UI fundamentals, or audio technology.
Nice to have
- Personal or professional game programming experience.
- Experience with audio middleware such as Wwise or FMOD.
- Knowledge of kinematics, physical behavior simulation, multiplayer systems, distributed systems, or UI editors.
Culture & Benefits
- Meaningful internship projects with access to learning tools, resources, and mentorship.
- In-person work with office schedules determined by hosting managers.
- Optional relocation support covering flights, trains, or car mileage, plus a living stipend for housing, utilities, commuting, and miscellaneous costs.
- Eligible interns may receive medical, dental, vision, insurance, paid holidays, vacation, sick time, wellbeing programs, and other employee benefits.
- Access to free or discounted games and education-related benefits may be available subject to eligibility.
Hiring process
- Applicants must submit a resume.
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