7 дней назад
Senior Data Scientist (Gaming)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Senior Data Scientist (Gaming) (Python/R, SQL, A/B testing): Analyzing and modeling game difficulty, progression, player behavior, and economy in Candy Crush Saga with an accent on experimentation, statistical inference, and large-scale player data. Focus on designing A/B tests, simulating complex game systems, defining reliable tracking, and translating insights into gameplay decisions affecting millions of players.
Location: Stockholm, Stockholm County, Sweden
Company
Interactive entertainment company focused on mobile games, including the Candy Crush franchise, with approximately 200 million monthly players and part of Microsoft.
What you will do
- Analyze game difficulty, progression, player behavior, and economy across more than 23,000 levels.
- Design, monitor, and analyze A/B tests for difficulty, features, and economy mechanics.
- Use data, models, and simulations to inform difficulty tuning, balance, boosters, and player outcomes.
- Influence product and game design priorities through clear analytical reasoning and recommendations.
- Define trac specifications and build data models and dashboards for reliable analysis.
- Communicate experiment results and insights to product managers, game designers, engineers, and other stakeholders.
Requirements
- Strong product sense and ability to reason about player experience, engagement, and frustration.
- Strong analytical coding skills in Python or R and excellent SQL skills.
- Experience wor with large-scale player data, A/B testing, experimental design, and statistical inference.
- Experience combining experimental results with observational analysis.
- Ability to break down complex game systems into analytical problems and define trac requirements.
- Ability to communicate insights through storytelling, visualization, and data-driven reasoning in cross-functional teams.
Nice to have
- Experience with simulation, optimization, or algorithmic approaches.
- Experience with game difficulty balancing, progression systems, or virtual economies.
- Background in behavioral psychology, economics, or game theory.
- Experience in the games industry, large-scale consumer products, experimentation platforms, or live-operated products.
Culture & Benefits
- Work closely with product, game design, and engineering on a live mobile game.
- Own a problem space and serve as an analytical voice in product and design discussions.
- Shape gameplay decisions reaching millions of players.
- Collaborate within an international organization with offices across Europe and the United States.
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