2 дня назад
Lead Technical Level Designer (Unreal Engine 5)
hhВакансия с HeadHunter. Контакт ведёт на hh.ru
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TL;DR
Lead Technical Level Designer (Unreal Engine 5): Leading technical level design for a cinematic third-person action game with an accent on team management, level-production pipelines, and technical quality. Focus on implementing level mechanics and systems, developing tools with programmers, and optimizing collisions, streaming, event scripting, and World Partition workflows.
Location: Remote worldwide. Working hours are 10 AM to 7 PM (GMT+3), with possible adjustment.
Company
Game development studio creating titles for mobile, PC, and consoles, including the Shadow Fight and Vector franchises and new projects such as SPINE.
What you will do
- Lead a team of technical level designers by planning workloads, assigning tasks, and evaluating quality.
- Support team growth through one-to-ones, feedback, development plans, and mentoring.
- Build production pipelines with level artists, level designers, narrative designers, and programmers.
- Translate design needs into technical requirements and coordinate tool development with programmers.
- Identify recurring production issues, initiate missing tools, and maintain documentation.
- Oversee level quality, including collisions, streaming, event scripting, and related technical systems.
Requirements
- At least 3 years of experience in game level production, including hands-on technical level design.
- Experience leading a team of at least three people or mentoring colleagues.
- Experience implementing level mechanics and systems independently with Blueprints or C++.
- Experience with Unreal Engine 5 level-production tools, including Level Streaming, World Partition, Data Layers, HLOD, One File Per Actor, Level Instances, and Packed Level Actors.
- Understanding of level design fundamentals.
Nice to have
- Experience shipping a PC or console project.
- Experience developing editor tools with Editor Utility Widgets, Python in Unreal Engine, or C++.
- Experience profiling and optimizing levels for consoles.
- Experience working on third-person action games.
Culture & Benefits
- Remote work from anywhere in the world.
- Friendly, informal work environment with shared gaming activities and internal game jams.
- Support for professional development, conferences, and educational events.
- Working hours aligned with GMT+3, with flexibility for adjustment.
- Competitive salary based on professional qualifications.
Hiring process
- Applications are reviewed, and candidates who do not receive a response within 7–10 days will not move forward in the process.
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