обновлено 8 дней назад
Game Designer (Level & Balance)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Game Designer (Level & Balance) (Mobile Multiplayer Strategy): Building and balancing levels, heroes, enemies, events, and gameplay systems for a post-apocalyptic mobile multiplayer strategy game with an accent on difficulty curves, progression systems, and data-driven tuning. Focus on validating balance through simulations, playtests, analytics, and probability-based models while documenting systems for cross-functional development and QA teams.
Location: Office, remote, or hybrid
Company
is hiring for a client project: a mobile multiplayer strategy game set in a post-apocalyptic world.
What you will do
- Build and balance mini-game levels, including enemy compositions, waves, boss encounters, mechanics, difficulty curves, and pacing.
- Balance heroes, skills, RPG statistics, monsters, bosses, dungeons, and event mini-games.
- Contribute to gameplay mechanics and systems throughout the active design and pre-production phases.
- Validate balance using calculations, simulations, playtests, analytics data, product metrics, probability, and statistics.
- Create and maintain GDDs, feature specifications, and balance documentation for development, analytics, production, and QA teams.
- Collaborate with analysts, QA specialists, developers, artists, and other cross-functional contributors.
Requirements
- 3+ years of game design experience on mobile free-to-play titles.
- Hands-on level design experience, including level building, difficulty tuning, and playtesting.
- Experience with mobile RPGs, Vampire Survivors-like games, and survival games.
- Proficiency in Excel and/or Google Sheets, plus experience with JSON and/or XML configuration files.
- Ability to build balance models and progression curves, apply mathematical and statistical reasoning, and make data-driven decisions using analytics and product metrics.
- Practical experience using LLMs, proficiency in Russian, and strong professional communication skills.
Nice to have
- LiveOps experience with events, tournaments, battle passes, seasonal activities, and rewards.
- Knowledge of mid-core genres and systems such as 4X strategy, RPGs, hero collection, battlers, base building, and survival strategy.
- Knowledge of JavaScript or Python for simulations and calculation automation, plus object-oriented programming principles.
- Experience with Git and other version control systems.
Culture & Benefits
- Choice of office, remote, or hybrid work.
- Onboarding and training for new employees.
- Health insurance.
- 100% salary paid during sick leave and vacations.
- Additional sick days.
- Salary paid in USD or GEL according to preference.
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