1 день назад
Realtime Technical Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Realtime Technical Artist (Unreal Engine): Building production tools, workflows, and technical solutions for high-end in-game cinematics with an accent on Unreal Engine, scripting, asset integration, and realtime optimisation. Focus on developing scalable artist-facing pipelines, solving complex production issues, and enabling high-quality realtime shots and sequences for AAA game co-development.
Location: Europe; remote or hybrid
Company
is a global creative studio working across scanning, motion capture, visual effects, animation, and realtime game production.
What you will do
- Develop production tools, scripts, and workflows that improve the speed, reliability, and usability of realtime production.
- Build, maintain, and improve Unreal Engine workflows across AAA game and cinematic projects.
- Integrate animation, FX, and other production assets into Unreal Engine while resolving pipeline issues.
- Support scene assembly, lighting, look development, rendering, performance profiling, and optimisation.
- Define project-specific realtime workflows, evaluate technical gaps, and contribute to R&D and feasibility planning.
- Provide technical guidance and collaborate with Realtime, Pipeline, Animation, CFX, FX, Lighting, Production, and client teams.
Requirements
- Professional experience as a Realtime TD, Technical Artist, Tools Engineer, or similar technical realtime specialist, preferably at Senior or Lead level.
- Advanced commercial experience with Unreal Engine in AAA games, cinematics, virtual production, or other high-end realtime projects.
- Strong scripting or programming skills with Python, Blueprints, or comparable languages, including production tool development.
- Experience with artist-facing tools, realtime production workflows, animation and FX integration, and DCC-to-Unreal pipelines.
- Knowledge of realtime assets, levels, materials, shaders, rendering workflows, profiling, and optimisation.
- Experience with version control systems such as Perforce, Git, or similar, together with clear cross-disciplinary communication skills.
Nice to have
- Experience with C++, HLSL, Houdini, Blender, Maya, Chaos systems, cloth, groom, or physics-based simulations.
- Background in FX, Animation, Lighting, Look Development, Modelling, or Shaders.
- Experience in virtual production, on-set environments, colour management, AAA game co-development, or in-game cinematic pipelines.
Culture & Benefits
- Hybrid working with flexibility to work from home, from the office, or through a combination of both.
- Strong focus on work-life balance, employee well-being, inclusion, and mutual respect.
- Supportive environment with knowledge-sharing, teamwork, workshops, and training opportunities.
- Access to industry-leading pipeline technology, software, tools, and ambitious projects.
- Opportunities for internal mobility and career progression.
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