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1 день назад

Realtime Technical Artist (Unreal Engine)

Формат работы
remote (только Europe)/hybrid
Тип работы
project
Грейд
senior
Английский
b2
Страна
Europe
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Realtime Technical Artist (Unreal Engine): Building production tools, workflows, and technical solutions for high-end in-game cinematics with an accent on Unreal Engine, scripting, asset integration, and realtime optimisation. Focus on developing scalable artist-facing pipelines, solving complex production issues, and enabling high-quality realtime shots and sequences for AAA game co-development.

Location: Europe; remote or hybrid

Company

hirify.global is a global creative studio working across scanning, motion capture, visual effects, animation, and realtime game production.

What you will do

  • Develop production tools, scripts, and workflows that improve the speed, reliability, and usability of realtime production.
  • Build, maintain, and improve Unreal Engine workflows across AAA game and cinematic projects.
  • Integrate animation, FX, and other production assets into Unreal Engine while resolving pipeline issues.
  • Support scene assembly, lighting, look development, rendering, performance profiling, and optimisation.
  • Define project-specific realtime workflows, evaluate technical gaps, and contribute to R&D and feasibility planning.
  • Provide technical guidance and collaborate with Realtime, Pipeline, Animation, CFX, FX, Lighting, Production, and client teams.

Requirements

  • Professional experience as a Realtime TD, Technical Artist, Tools Engineer, or similar technical realtime specialist, preferably at Senior or Lead level.
  • Advanced commercial experience with Unreal Engine in AAA games, cinematics, virtual production, or other high-end realtime projects.
  • Strong scripting or programming skills with Python, Blueprints, or comparable languages, including production tool development.
  • Experience with artist-facing tools, realtime production workflows, animation and FX integration, and DCC-to-Unreal pipelines.
  • Knowledge of realtime assets, levels, materials, shaders, rendering workflows, profiling, and optimisation.
  • Experience with version control systems such as Perforce, Git, or similar, together with clear cross-disciplinary communication skills.

Nice to have

  • Experience with C++, HLSL, Houdini, Blender, Maya, Chaos systems, cloth, groom, or physics-based simulations.
  • Background in FX, Animation, Lighting, Look Development, Modelling, or Shaders.
  • Experience in virtual production, on-set environments, colour management, AAA game co-development, or in-game cinematic pipelines.

Culture & Benefits

  • Hybrid working with flexibility to work from home, from the office, or through a combination of both.
  • Strong focus on work-life balance, employee well-being, inclusion, and mutual respect.
  • Supportive environment with knowledge-sharing, teamwork, workshops, and training opportunities.
  • Access to industry-leading pipeline technology, software, tools, and ambitious projects.
  • Opportunities for internal mobility and career progression.

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