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9 часов назад

Associate Gameplay Systems Engineer (Call of Duty)

30 - 53$
Формат работы
onsite
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Associate Gameplay Systems Engineer (Call of Duty) (C/C++ and AAA game engine technology): Developing, optimizing, and debugging gameplay and engine systems for Call of Duty shipping products with an accent on efficient code, multi-threaded systems, and cross-platform performance. Focus on designing engine subsystems, evaluating software across supported platforms, and building networked multiplayer and client-server features.

Location: Middleton, Wisconsin, United States; onsite four days per week. Work arrangements may change according to business needs.

Salary: $30.53–$56.48 per hour in the United States, plus potential incentive compensation.

Company

hirify.global is a video game studio contributing to the Call of Duty franchise and developing AAA first-person shooter technology.

What you will do

  • Design, modify, optimize, and debug gameplay and engine systems.
  • Research and document improvements to gameplay systems and development workflows.
  • Deploy, evaluate, and test software across supported platforms.
  • Collaborate with production, engineering, design, and art teams to communicate features and development progress.
  • Participate in performance and code reviews.
  • Contribute to the design and roadmap of AAA engine technology and co-develop systems with other engineering teams.

Requirements

  • Bachelor’s degree in computer science, engineering, mathematics, or a related field.
  • At least two years of experience in the game industry or a related field, including engine system development and optimization.
  • Strong C/C++ programming skills and the ability to write efficient, readable, and reliable code.
  • Knowledge of 3D mathematics, algebra, multithreaded systems, computer architecture, memory management, and object-oriented programming.
  • Solid debugging skills and experience shipping at least one game title.
  • Ability to collaborate, communicate, coordinate, and support other team members.

Nice to have

  • Experience developing networked multiplayer games.
  • Experience with client-server systems.
  • Understanding of animation technology, including state machines, playback, and blending.

Culture & Benefits

  • Medical, dental, vision, health savings or reimbursement accounts, and insurance programs.
  • 401(k) with company match, tuition reimbursement, and charitable donation matching.
  • Paid holidays and vacation, sick time, floating holidays, parental leave, and other leave programs.
  • Mental health, wellbeing, and fitness programs, plus free and discounted games.
  • Relocation assistance may be available when the company requires a geographic move for the role.

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