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11 часов назад

Associate Gameplay Systems Engineer (Call of Duty)

30 - 53$
Формат работы
onsite
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Associate Gameplay Systems Engineer (Call of Duty): Developing, optimizing, debugging, and testing gameplay and engine systems for upcoming AAA Call of Duty titles with an accent on efficient C/C++ code, multithreaded systems, and cross-platform performance. Focus on designing gameplay subsystems, improving development workflows, collaborating across engineering and game production teams, and contributing to engine technology roadmaps.

Location: Middleton, Wisconsin, United States; onsite four days per week

Salary: $30.53–$56.48 per hour, plus potential incentive compensation.

Company

hirify.global is a major interactive entertainment company, with Raven Software contributing to the Call of Duty franchise and developing AAA games.

What you will do

  • Design, modify, optimize, and debug gameplay systems built on Call of Duty engine technology.
  • Research and document improvements to gameplay systems and development workflows.
  • Deploy, evaluate, and test software across all supported platforms.
  • Contribute to the design and roadmap of AAA engine technology.
  • Collaborate with production, engineering, design, art, and other engineering teams.
  • Participate in performance and code reviews while supporting shipped products.

Requirements

  • Bachelor’s degree in computer science, engineering, mathematics, or a related field.
  • At least two years of experience in the game industry or a related field, including experience developing and optimizing engine systems.
  • Strong C/C++ programming skills and the ability to write efficient, readable, and reliable code.
  • Knowledge of 3D mathematics, algebra, multithreaded systems, computer architecture, memory management, and object-oriented programming.
  • Solid debugging skills and experience shipping at least one game title.
  • Ability to work onsite in the Middleton, Wisconsin office four days per week.

Nice to have

  • Experience developing networked multiplayer games.
  • Experience with client-server architecture.
  • Understanding of animation technology, including state machines, playback, and blending.

Culture & Benefits

  • Collaborative, respectful, and direct communication culture with a shared focus on the game.
  • Medical, dental, vision, HSA or HRA, insurance, disability, and other wellbeing benefits.
  • 401(k) with company match, tuition reimbursement, and charitable donation matching.
  • Paid holidays and vacation, sick time, parental leave, and bereavement leave.
  • Mental health, fitness, game discount, and other voluntary benefit programs.
  • Relocation assistance may be available when the company requires a geographic move for the role.

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