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11 часов назад

Associate Gameplay Systems Engineer (Call of Duty)

30 - 53$
Формат работы
hybrid
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Associate Gameplay Systems Engineer (Call of Duty/C++): Developing, optimizing, and debugging engine-based gameplay systems for upcoming Call of Duty titles with an accent on efficient C/C++ code, multithreaded systems, and cross-platform performance. Focus on improving gameplay workflows, deploying and testing software across supported platforms, and contributing to AAA engine technology and multiplayer systems.

Location: Middleton, Wisconsin, United States; four days per week onsite in the office

Salary: $30.53–$56.48 per hour, plus potential incentive compensation

Company

hirify.global develops and publishes interactive entertainment franchises, while Raven Software contributes to the Call of Duty franchise and develops AAA game technology.

What you will do

  • Design, modify, optimize, and debug gameplay systems built on Call of Duty engine technology.
  • Research and document improvements to gameplay systems and development workflows.
  • Deploy, evaluate, and test software across supported platforms.
  • Collaborate with production, engineering, design, and art teams to communicate features and development progress.
  • Participate in performance and code reviews and collaborate with other engineering teams.
  • Contribute to the design and roadmap of AAA engine technology.

Requirements

  • Bachelor’s degree in computer science, engineering, mathematics, or a related field.
  • At least 2 years of experience in the game industry or a related field, including experience developing and optimizing engine systems.
  • Strong C/C++ programming skills and the ability to write efficient, readable, and reliable code.
  • Experience with 3D mathematics, multithreaded systems, computer architecture, memory management, object-oriented programming, and debugging.
  • At least one shipped game title and the ability to collaborate and communicate effectively with other team members.
  • Ability to work four days per week onsite at the Middleton, Wisconsin office.

Nice to have

  • Development experience with networked multiplayer games.
  • Experience with client-server architecture.
  • Understanding of animation technology, including state machines, playback, and blending.

Culture & Benefits

  • Collaborative, respectful culture focused on direct communication, innovation, and shared ownership.
  • Medical, dental, vision, health savings or reimbursement accounts, and insurance programs.
  • 401(k) with company match, tuition reimbursement, and charitable donation matching.
  • Paid holidays, vacation, sick time, parental leave, and other leave programs.
  • Mental health, wellbeing, fitness, and employee game discount programs.
  • Relocation assistance may be available when the company requires a geographic move for the role.

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