2 дня назад
Game Systems Engineer (C++)
92 000 - 110 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Game Systems Engineer (C++/C#): Designing, developing, testing, and rolling out medium-complexity game features and systems with an accent on gameplay, UI, animation, graphics, networking, and automated testing. Focus on debugging difficult technical issues, optimizing performance, writing defensive code, and coordinating implementation across engineering and content teams.
Location: Fully remote; role listed in Eugene, Oregon, United States
Salary: $92,000–$110,000 per year
Company
creates innovative, cross-platform live games and other interactive experiences for major publishers and entertainment properties.
What you will do
- Own the technical design, development, testing, documentation, rollout, and support of medium-complexity game features and systems.
- Translate product and creative goals into practical technical solutions while identifying dependencies, risks, edge cases, and tradeoffs.
- Break larger workstreams into tasks, estimate implementation, and coordinate work with one or two other engineers.
- Write readable, maintainable, well-tested, and defensive code in a large or unfamiliar codebase.
- Investigate difficult bugs and technical issues using debuggers, profilers, logs, source control, and documentation.
- Collaborate across engineering, design, art, production, QA, and content-creation teams.
Requirements
- 5+ years of relevant professional engineering experience or equivalent practical experience.
- Proficiency in C++ and familiarity with C#.
- Proficiency in at least three game-engineering domains, including areas such as gameplay, UI, animation, graphics, performance optimization, networking, online services, tools, or automated testing.
- Experience owning medium-complexity features or systems from technical design through rollout and ongoing support.
- Strong debugging, systems-thinking, communication, autonomy, code-quality, testing, and maintainability skills.
- Ability to work fully remotely while communicating progress, risks, dependencies, and requests for help clearly.
Nice to have
- Experience shipping a commercial game, AAA project, or another substantial production release.
- Experience working across PC, console, or other platforms.
- Experience with performance optimization, memory management, multithreading, networking, backend services, tools, automated testing, build systems, or development workflows.
- Experience mentoring engineers or improving documentation, processes, and coding practices.
- Experience working directly with clients or external development partners.
Culture & Benefits
- Choice of remote, office, or hybrid work environments is supported across most roles.
- Medical, dental, and vision insurance.
- 401(k) with employer match and employer-paid life insurance.
- Generous paid time off, 17–20 paid company holidays, and paid parental leave.
- Employee assistance program, fitness club discounts, sports team sponsorship, annual company events, and project wrap parties.
- Commitment to diversity, equity, and inclusion.
Hiring process
- Application review followed by a phone screen.
- Interview and team interview stages.
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