6 дней назад
Senior Texture Artist (Dead by Daylight)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Texture Artist (Dead by Daylight) (Game Art): Creating high-quality textures and materials for realistic game environments while balancing artistic vision, visual storytelling, and technical standards. Focus on developing complex architectural materials, improving texture workflows, and shaping an efficient environment texture pipeline for Unreal Engine.
Location: Montreal, Quebec, Canada; hybrid workplace
Company
develops interactive entertainment and the horror game Dead by Daylight.
What you will do
- Create high-quality textures and materials for environments in Dead by Daylight.
- Collaborate with Environment Artists to select effective textures, materials, and techniques for each environment.
- Translate the artistic vision into realistic, visually consistent architectural spaces and assets.
- Calibrate, refine, and polish textures and materials to meet visual and technical standards.
- Improve texture workflows and best practices while sharing techniques and solutions with other artists.
- Shape and organize the environment texture pipeline with the Technical Art Director, Art Lead, and Lighting Artist.
Requirements
- 6+ years of experience as a Texture Artist, including shipped video game environment assets.
- Experience with Unreal Engine and Substance Designer, plus a strong understanding of PBR and its impact on lighting.
- Strong knowledge of architectural materials, surface definition, composition, color, value, scale, detail, and visual consistency.
- Understanding of game art production pipelines, optimization, memory budgets, mipmaps, texture packing, tileable textures, texel density, resolution, and asset integration in Unreal Engine.
- Ability to create trimsheet materials using basic 3D skills for baking.
- A strong portfolio demonstrating realistic environment, architectural, and material work.
Nice to have
- Ability to create and modify Unreal materials using Shader Graph, Material Functions, and layering.
- Knowledge of Photoshop and Substance Painter.
Culture & Benefits
- Permanent full-time employment.
- Hybrid work arrangement in Montreal.
- Diverse and creative environment that values people from all backgrounds.
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