12 часов назад
Lighting Artist (Unreal)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lighting Artist (Unreal): Creating real-time lighting visuals, cinematics, and environment lighting for video games with an accent on composition, physically based rendering, and technical constraints. Focus on translating conceptual illustrations into engine-ready visuals, collaborating across art disciplines, and delivering high-quality lighting in Unreal.
Location: , 400 de Maisonneuve Ouest, Montréal, Quebec, Canada; hybrid work
Company
Video game development studio creating real-time game visuals and cinematic content.
What you will do
- Translate conceptual illustrations into real-time lighting visuals within game-engine limitations.
- Create high-quality lighting for cinematics and environments.
- Collaborate with lighting, level design, cinematics, environment, visual effects, and technical art teams.
- Use Unreal to deliver visually and technically polished results.
- Seek feedback and communicate with the Lighting Manager, Art Director, and relevant departments.
Requirements
- Diploma in 3D or equivalent training.
- 3–5 years of industry experience as a lighting artist.
- Significant knowledge of cinematic lighting, real-time lighting, and pre-rendered lighting.
- At least one published title as a lighting artist, preferably a next-generation title.
- Knowledge of lighting fundamentals, composition, physics-based rendering, and PBR.
Nice to have
- In-depth knowledge of video game production disciplines.
- Knowledge of technical constraints across game machines and platforms.
- Knowledge of Photoshop.
Culture & Benefits
- Hybrid work arrangement.
- Flexible schedule with sick days and personal days.
- Group insurance for employees and dependents.
- Group RRSP.
- Family telemedicine service.
- Bonus system.
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