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2 часа назад

Producer (UX/UI)

Формат работы
hybrid
Тип работы
fulltime
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Producer (UX/UI) (AAA game development): Planning and coordinating player-facing interfaces, navigation systems, and visual communication tools for a new IP with an accent on UX/UI and Localization production pipelines, scheduling, and cross-disciplinary alignment. Focus on tracking interface development from wireframes to final implementation, managing usability and accessibility feedback, and solving localization, performance, and cross-platform complexity.

Location: Warsaw, Poland; onsite work schedule four days per week

Company

Activision develops iconic video game and entertainment brands, including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero.

What you will do

  • Define, plan, and manage the UX/UI roadmap with the UX Director, UI Leads, and Production leadership.
  • Translate the game’s visual identity and user experience vision into structured deliverables, schedules, and milestones.
  • Coordinate Engineering, Game Design, Localization, and QA to align menus, HUD elements, and related systems.
  • Track UI iteration from wireframes and prototypes through final art implementation, technical optimization, and bug fixing.
  • Manage workload distribution, resource planning, review cycles, usability feedback, and UX/UI bug triage.
  • Identify risks related to technical performance, localization dependencies, accessibility, and cross-platform interface complexity, and report progress to project leadership.

Requirements

  • Proven production or project management experience in games, supporting UX, UI, or Graphic Design teams.
  • Strong understanding of UX/UI pipelines from wireframing and prototyping to asset integration and technical optimization.
  • Experience supporting creative and engineering teams in an AAA development environment.
  • Ability to bridge communication between creative UI artists and technical software or engine engineers.
  • Experience creating and tracking detailed production schedules using Agile or Waterfall methodologies.
  • Experience with Jira, Confluence, or equivalent project management and bug-tracking tools.

Nice to have

  • Familiarity with Figma, Adobe Creative Suite, UMG, Unity UI, or equivalent UI tools.
  • Experience with early-stage UX prototyping or defining interface pillars for a new AAA franchise.
  • Passion for accessibility and inclusive user experiences in gaming.
  • Interest in playing a variety of video game genres and titles.

Culture & Benefits

  • Work in an inclusive environment built around mutual respect, empathy, professionalism, and collaboration.
  • Support UX and UI teams in delivering intuitive design, visual quality, accessibility, and technical stability.
  • Work from the Warsaw office on a four-day-per-week onsite schedule.
  • Work arrangements may change at the company’s discretion to meet business needs.

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