обновлено 2 дня назад
Senior Game Designer (XR/VR)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Game Designer (XR/VR): Building a high-fidelity XR vehicle driving simulator on Unreal Engine 5 with an accent on vehicle physics, immersive interactions, training scenarios, and measurable performance feedback. Focus on designing motion-platform and force-feedback systems, instructor-driven fault scenarios, in-world AI, diegetic interfaces, and telemetry-based scoring and after-action review.
Location: Montreal, Canada; hybrid
Company
is an end-to-end strategic partner providing external game development, co-development, full-cycle development, technology, art, trailers, and QA for AAA and AA games.
What you will do
- Design, prototype, implement, and refine vehicle, simulation, and gameplay systems in Unreal Engine 5.
- Tune vehicle physics and handling across terrain types, surfaces, weather, and fault conditions.
- Design XR/VR interactions, motion-platform and force-feedback profiles, and diegetic glass-panel interfaces.
- Create instructor tooling, runtime fault-injection systems, training scenarios, and progression from familiarisation through assessment.
- Design in-world traffic and group or escort vehicle AI.
- Build scoring, KPI, telemetry, replay, and after-action review systems that provide actionable feedback.
Requirements
- 5+ years of experience in Game or Systems Design, focused on vehicle, driving, or simulation gameplay for PC titles.
- At least one shipped simulation, driving, or systems-driven title with ownership of vehicle behaviour, gameplay systems, or scripted mechanics.
- Experience designing XR/VR interactions with an understanding of comfort, presence, immersion, and motion considerations.
- Hands-on experience with vehicle physics and handling, including traction, weight transfer, suspension, and surface-specific behaviour.
- Solid command of Unreal Engine 5, particularly Blueprints and data-driven content workflows.
- Strong technical documentation, specification-writing, and cross-disciplinary communication skills.
Nice to have
- C++ experience building custom systems or components in Unreal Engine 5.
- Background in driving, racing, vehicle-simulation, or off-road dynamics products.
- Experience with motion-platform middleware, telemetry, washout tuning, and data-driven assessment or replay systems.
- Experience optimising immersive XR/VR experiences for stable, high-framerate performance.
Culture & Benefits
- Competitive financial reward.
- Professional training, conferences, internal mentorship, and English courses.
- Health insurance, paid vacation, and sick leave.
- Diversity and inclusion culture with a community of game development professionals.
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