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2 дня назад

Technical Games Designer (Unreal Engine)

Формат работы
remote (только United_kingdom)/onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Technical Games Designer (Unreal Engine): Developing and delivering gameplay features, systems, scripted events, and playable level content for AAA Unreal Engine projects with an accent on Blueprint logic, prototyping, and cross-disciplinary implementation. Focus on building maintainable gameplay systems, troubleshooting technical design issues, and optimizing interactive content for performance and scalability.

Location: Remote within the UK or based in the West Midlands

Company

hirify.global is an independent game developer creating AAA titles and interactive content with studio and publisher partners.

What you will do

  • Prototype, implement, tune, and iterate gameplay features, mechanics, systems, encounters, missions, and scripted events in Unreal Engine.
  • Create and maintain Blueprint logic for gameplay systems, interactive environments, level scripting, and supporting functionality.
  • Build playable levels and gameplay content from white-box stages through production-ready quality.
  • Translate design requirements into robust, practical, scalable, and maintainable technical implementations.
  • Collaborate with Design, Art, Engineering, Animation, and other disciplines to resolve dependencies and deliver features effectively.
  • Troubleshoot gameplay and content issues while considering performance thresholds, scalability, and maintainability.

Requirements

  • 3+ years of relevant experience in the games industry, ideally in Game Design, Technical Design, or a similar role.
  • Strong practical experience with Unreal Engine and its tools, workflows, and Blueprint systems.
  • Ability to create gameplay logic and systems from scratch and implement scripted level events, interactive environments, and gameplay content.
  • Understanding of level design principles, content structure, asset management, game development pipelines, and real-time performance limitations.
  • Ability to diagnose and solve technical problems, learn proprietary tools quickly, and collaborate across disciplines.
  • Good understanding of a 3D package, preferably Maya, plus strong communication skills.

Nice to have

  • Experience delivering gameplay features in AAA development or co-development environments.
  • Experience with reusable and modular Blueprint systems, combat, AI, 3C's, interactions, mission logic, or open-world content.
  • Experience with multiplayer gameplay, live-service, post-launch, or DLC development.
  • Experience profiling and optimizing gameplay or level content, and working with version control and collaborative pipelines.
  • Experience with animation systems, VFX, audio, or other gameplay-facing disciplines.

Culture & Benefits

  • Friendly and supportive environment at an independent game developer studio.
  • Opportunity to work on market-leading AAA titles and IP with reputable studio and publisher partners.
  • Access to a wide range of internal and external projects and development opportunities.
  • Work with an actively growing team of passionate game developers.
  • Visa sponsorship is not available for this opportunity.

Hiring process

  • Submit a portfolio and cover letter.
  • Provide an online portfolio or a showreel through a secure file-sharing platform.
  • Portfolio samples from previous studios must be cleared for release by the copyright owners.

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