Назад
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2 месяца назад

Senior Staff Software Engineer

260 000 - 290 000$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Staff Software Engineer (GPU/Image Processing): Owning and advancing a production GPU image-processing engine for Studio Pro on iOS and macOS with an accent on rendering pipelines, color management, memory budgets, and native integration. Focus on shipping RAW and large-image workflows, solving mobile graphics performance issues, defining shared render contracts, and mentoring engineers while introducing AI-assisted development workflows.

Location: San Francisco, CA, United States

Salary: $260,000–$290,000 base salary per year, plus equity and discretionary performance bonuses.

Company

hirify.global builds creative photography tools covering image creation, editing, client delivery, and photographer business workflows.

What you will do

  • Own the Reflex production GPU image-processing engine, including DAG execution, WGSL operators, GPU resource and memory budgets, and color management.
  • Ship engine changes through the UniFFI and Nitro native bridge into Studio Pro on iOS and macOS, including versioning and releases.
  • Develop imaging capabilities such as RAW processing, tiled or gigapixel export, and parity with the existing hirify.global imaging stack.
  • Diagnose and resolve production mobile graphics issues involving out-of-memory failures, cache eviction, HEIC encoding, and editor, batch, and export paths.
  • Define shared render and pipeline contracts so mobile and desktop implementations remain coherent.
  • Mentor Senior engineers, improve design and code review quality, and lead engineering productivity initiatives involving native packaging, CI, shared workflows, and AI tools.

Requirements

  • 10+ years of engineering experience and ownership of a production rendering, imaging, or GPU-compute system.
  • Deep experience with GPU and rendering pipelines, shaders, color, and memory.
  • Strong systems-language experience; Rust is strongly preferred. Ability to read and write WGSL, Metal, or equivalent shaders.
  • Experience bringing imaging or graphics systems to mobile, including memory budgets, decoding and encoding, and thermal or GPU constraints; iOS and Metal experience is preferred.
  • Experience taking products from early ideas to production, mentoring Senior engineers toward Staff-level ownership, and making architecture and delivery tradeoffs.
  • Hands-on experience implementing AI-assisted developer workflows such as parallel agents, MCP, and evaluation or review automation.

Nice to have

  • wgpu, WebGPU, or WASM experience.
  • Experience with native bridges such as UniFFI, JNI, or Nitro, and React Native.
  • Photographic imaging experience, including RAW, color management, LUTs, or film emulation.
  • On-device or cloud ML experience in creative tools, including segmentation or style transfer.

Culture & Benefits

  • Mission-driven work used by tens of millions of people worldwide.
  • Flexible time off and 11 paid holidays.
  • 401(k) retirement plan and medical, dental, vision, life, and disability insurance.
  • Paid sick time as required by state and local law.
  • Equity and discretionary performance bonuses.

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