13 часов назад
Senior Prop Artist (Robotics)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Prop Artist (Robotics): Creating photorealistic 3D props and digital twins for robotics and embodied AI simulation with an accent on hard-surface modeling, photogrammetry cleanup, and physically accurate materials. Focus on optimizing assets for real-time GPU-accelerated rendering, meeting strict geometry and texture budgets, and preserving visual and physical fidelity in-engine.
Location: Paris; hybrid
Company
is building Genesis World, a multi-physics simulation engine paired with Nyx, an in-house path-traced photorealistic renderer for robotics and embodied AI.
What you will do
- Create photorealistic props and digital twins end-to-end, including modeling, high-poly sculpting, retopology, UVs, and PBR texturing.
- Recreate real-world objects from references and photogrammetry while matching dimensions, materials, and wear.
- Clean, retopologize, and optimize scanned and existing assets for real-time performance without sacrificing fidelity.
- Author assets within strict polygon, texture, and memory budgets for GPU-accelerated real-time rendering.
- Collaborate with rendering and physics engineers to ensure visual and physical correctness in-engine.
- Maintain naming, consistency, and quality standards across the prop library.
Requirements
- 5+ years of experience as a prop, hard-surface, or environment artist.
- Shipped work created under AAA real-time engine constraints in games, rather than VFX.
- Strong modeling skills in Maya and/or Blender, plus sculpting expertise in ZBrush.
- Mastery of PBR texturing with Substance Painter and/or Substance Designer.
- Experience with photogrammetry and scan cleanup, including converting raw scans into production-ready assets.
- Deep understanding of polygon budgets, LODs, texture memory, and real-time optimization tradeoffs.
Nice to have
- Familiarity with real-time and GPU-accelerated rendering pipelines, including asset behavior in path-traced renderers.
- Interest or experience in robotics, embodied AI, or sim-to-real workflows.
Culture & Benefits
- Work in a hybrid format from Paris.
- Apply game-caliber art skills to robotics and embodied AI simulation.
- Collaborate directly with rendering and physics engineering specialists.
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