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13 часов назад

Senior Prop Artist (Robotics)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
France
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Prop Artist (Robotics): Creating photorealistic 3D props and digital twins for robotics and embodied AI simulation with an accent on hard-surface modeling, photogrammetry cleanup, and physically accurate materials. Focus on optimizing assets for real-time GPU-accelerated rendering, meeting strict geometry and texture budgets, and preserving visual and physical fidelity in-engine.

Location: Paris; hybrid

Company

hirify.global is building Genesis World, a multi-physics simulation engine paired with Nyx, an in-house path-traced photorealistic renderer for robotics and embodied AI.

What you will do

  • Create photorealistic props and digital twins end-to-end, including modeling, high-poly sculpting, retopology, UVs, and PBR texturing.
  • Recreate real-world objects from references and photogrammetry while matching dimensions, materials, and wear.
  • Clean, retopologize, and optimize scanned and existing assets for real-time performance without sacrificing fidelity.
  • Author assets within strict polygon, texture, and memory budgets for GPU-accelerated real-time rendering.
  • Collaborate with rendering and physics engineers to ensure visual and physical correctness in-engine.
  • Maintain naming, consistency, and quality standards across the prop library.

Requirements

  • 5+ years of experience as a prop, hard-surface, or environment artist.
  • Shipped work created under AAA real-time engine constraints in games, rather than VFX.
  • Strong modeling skills in Maya and/or Blender, plus sculpting expertise in ZBrush.
  • Mastery of PBR texturing with Substance Painter and/or Substance Designer.
  • Experience with photogrammetry and scan cleanup, including converting raw scans into production-ready assets.
  • Deep understanding of polygon budgets, LODs, texture memory, and real-time optimization tradeoffs.

Nice to have

  • Familiarity with real-time and GPU-accelerated rendering pipelines, including asset behavior in path-traced renderers.
  • Interest or experience in robotics, embodied AI, or sim-to-real workflows.

Culture & Benefits

  • Work in a hybrid format from Paris.
  • Apply game-caliber art skills to robotics and embodied AI simulation.
  • Collaborate directly with rendering and physics engineering specialists.

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