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13 часов назад

Principal-Level Rendering Engineer (C++)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
France/UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Principal-Level Rendering Engineer (C++): Building and optimizing Nyx, a hybrid renderer designed to deliver offline quality at realtime performance, with an accent on GPU/CPU frame-time optimization, profiling, and custom instrumentation. Focus on evolving raster/ray-traced rendering paths, analyzing unfamiliar pipelines, and solving low-level performance issues across target hardware.

Location: Hybrid in Paris or London

Company

hirify.global is building Nyx, a renderer that delivers offline quality at realtime performance.

What you will do

  • Own frame-time budgets and drive GPU/CPU rendering performance across target platforms.
  • Profile, diagnose, and optimize geometry, shading, lighting, post-processing, and the full rendering pipeline.
  • Adapt profiling methods to Nyx's non-standard hybrid pipeline and build custom instrumentation and performance counters.
  • Evolve hybrid rasterization and ray-tracing rendering paths.
  • Review rendering architecture, mentor senior engineers, and set a high technical bar.
  • Work with hardware vendors on low-level GPU issues and target hardware.

Requirements

  • 10+ years of real-time rendering experience, including shipped AAA titles where rendering performance was owned.
  • Expertise with PIX, Razor GPU/CPU, RGP, Nsight, raw GPU counters, and profiling unfamiliar pipelines.
  • Deep knowledge of modern GPU architectures, including AMD RDNA, wave occupancy, cache behavior, and async compute.
  • Strong low-level command of D3D12, Vulkan, and at least one console graphics API.
  • Hands-on experience building or optimizing hybrid rendering pipelines.
  • Expert-level C++ and HLSL/GLSL skills, including shader disassembly when required.

Nice to have

  • Experience with non-standard pipelines such as neural rendering, splatting, or offline/realtime hybrids.
  • Experience integrating and tuning DLSS or FSR upscalers and frame generation.
  • Contributions to engine-level rendering architecture in Unreal Engine or proprietary engines.

Culture & Benefits

  • Hybrid work arrangement in Paris or London.
  • Direct collaboration with hardware vendors on GPU performance and hardware issues.

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