20 часов назад
Lead Meta Game Designer (Multiplayer Shooter)
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Описание вакансии
Текст:
TL;DR
Lead Meta Game Designer (Multiplayer Shooter): Designing and evolving metagame systems for an unannounced AAA multiplayer shooter with an accent on progression, economies, LiveOps, and long-term player experience. Focus on balancing complex systems, defining player journeys and KPIs, and driving features from concept through implementation, launch, and post-release iteration.
Location: Remote from Russia; city/region: Saint Petersburg
Company
Saber Interactive develops games, including an unannounced AAA multiplayer shooter.
What you will do
- Own the design and long-term evolution of metagame systems covering progression, economies, LiveOps, and player retention.
- Define feature goals, player journeys, success metrics, KPIs, user flows, balancing specifications, and requirements.
- Prototype, configure, balance, and iterate features using engine tools, spreadsheets, and data-driven workflows.
- Collaborate with design leadership, Engineering, UI/UX, Art, Production, Analytics, QA, and other design disciplines.
- Own features across the full lifecycle from concept and implementation through playtesting, release, and post-release iteration.
Requirements
- 5+ years of professional Game Design experience.
- Experience shipping at least one multiplayer or live-service title.
- Strong expertise in metagame systems, progression, economy, LiveOps, player motivation, engagement, and retention.
- Experience designing systems for competitive or cooperative online games, with broad knowledge of multiplayer and FPS titles.
- Experience with Unreal Engine, Unity, or proprietary game engines, plus advanced balancing and data analysis skills.
- Professional-level English and Russian communication skills required.
Nice to have
- Experience with FPS or extraction shooter titles.
- Experience designing matchmaking, MMR, ranked progression, virtual economies, monetization, or progression systems.
- Knowledge of SQL, Python, analytics platforms, or telemetry pipelines.
- Familiarity with Unreal Engine data-driven workflows, including Data Assets, Data Tables, and Gameplay Ability System.
- Experience supporting games after launch through LiveOps.
Culture & Benefits
- Participation in ambitious, world-class game projects.
- Collaboration with experienced game development professionals.
- Flexible work schedule.
- 100% paid sick leave.
- Additional location-dependent benefits may include private health insurance, English lessons, and sports activities.
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