Назад
20 часов назад

Lead Meta Game Designer (Multiplayer Shooter)

Формат работы
remote (только Russia)
Тип работы
fulltime
Грейд
lead
Английский
c1
Страна
Russia
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TL;DR
Lead Meta Game Designer (Multiplayer Shooter): Designing and evolving metagame systems for an unannounced AAA multiplayer shooter with an accent on progression, economies, LiveOps, and long-term player experience. Focus on balancing complex systems, defining player journeys and KPIs, and driving features from concept through implementation, launch, and post-release iteration.

Location: Remote from Russia; city/region: Saint Petersburg

Company

Saber Interactive develops games, including an unannounced AAA multiplayer shooter.

What you will do

  • Own the design and long-term evolution of metagame systems covering progression, economies, LiveOps, and player retention.
  • Define feature goals, player journeys, success metrics, KPIs, user flows, balancing specifications, and requirements.
  • Prototype, configure, balance, and iterate features using engine tools, spreadsheets, and data-driven workflows.
  • Collaborate with design leadership, Engineering, UI/UX, Art, Production, Analytics, QA, and other design disciplines.
  • Own features across the full lifecycle from concept and implementation through playtesting, release, and post-release iteration.

Requirements

  • 5+ years of professional Game Design experience.
  • Experience shipping at least one multiplayer or live-service title.
  • Strong expertise in metagame systems, progression, economy, LiveOps, player motivation, engagement, and retention.
  • Experience designing systems for competitive or cooperative online games, with broad knowledge of multiplayer and FPS titles.
  • Experience with Unreal Engine, Unity, or proprietary game engines, plus advanced balancing and data analysis skills.
  • Professional-level English and Russian communication skills required.

Nice to have

  • Experience with FPS or extraction shooter titles.
  • Experience designing matchmaking, MMR, ranked progression, virtual economies, monetization, or progression systems.
  • Knowledge of SQL, Python, analytics platforms, or telemetry pipelines.
  • Familiarity with Unreal Engine data-driven workflows, including Data Assets, Data Tables, and Gameplay Ability System.
  • Experience supporting games after launch through LiveOps.

Culture & Benefits

  • Participation in ambitious, world-class game projects.
  • Collaboration with experienced game development professionals.
  • Flexible work schedule.
  • 100% paid sick leave.
  • Additional location-dependent benefits may include private health insurance, English lessons, and sports activities.

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