21 час назад
Middle AI Game Designer (Sports Simulator)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Middle AI Game Designer (Sports Simulator): Designing and tuning teammate and opponent AI for a next-generation sports simulator with an accent on tactical interaction, positioning, teamwork, and adaptation to gameplay situations. Focus on building believable AI behavior, optimizing performance across PC and console platforms, and iterating through playtests and gameplay analysis.
Company
Games is an international game studio developing next-generation sports simulators, including a large-scale AAA title planned for release in 2028–2029.
What you will do
- Design and tune teammate and opponent AI behavior for sports players not directly controlled by users.
- Develop tactical interaction, positioning, teamwork, coordination, and strategic decision-making systems.
- Create challenging and dynamic opponent behavior that responds appropriately to player actions.
- Collaborate with programmers and designers to build realistic AI tailored to sports simulation.
- Optimize and test AI behavior for smooth performance across PC and console platforms.
- Maintain documentation covering AI mechanics, behavioral models, parameters, and development tools.
Requirements
- 1+ year of professional experience as a Game Designer, preferably on PC or console titles.
- Confident knowledge of Unreal Engine and experience using its tools.
- Experience designing or tuning AI behavior for competitive games.
- Basic experience creating and maintaining AI design documentation.
- Ability to manage AI systems with large numbers of variables and parameters.
- Understanding of AI state systems, navigation, strategy, tactical modeling, and sports-game principles.
Culture & Benefits
- Work on a next-generation sports simulator and large-scale AAA title.
- Collaborate with experienced professionals from major game studios including Wargaming, MY.GAMES, Ubisoft, 343 Industries, Starbreeze, Sperasoft, and EA Sports.
- Iterate on AI systems using gameplay analysis, playtests, and development-team feedback.
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