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7 дней назад

Lead Systems Designer (Gamedev)

Формат работы
remote (только United_kingdom)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Lead Systems Designer (Gamedev): Leading systems and economy design for Star Trek Fleet Command’s live F2P 4X MMO, shaping monthly content releases, progression, resource flows, and player growth with an accent on long-term system health, player agency, and monetization balance. Focus on directing designers and UX specialists, modeling economies and progression pacing, mentoring talent, and using data and player feedback to refine scalable gameplay systems.

Location: Remote within the United Kingdom

Company

hirify.global is a global video game and interactive entertainment company that creates, develops, publishes, and live-operates games across mobile, web, PC, and console.

What you will do

  • Own the standards, direction, and feature pipeline for systems and content in Star Trek Fleet Command.
  • Direct designers and UX specialists through the creative and production process.
  • Build and refine gameplay systems for resource generation, spending, time gating, power growth, and long-term player investment.
  • Manage and mentor systems and economy designers while raising design standards.
  • Model economies and progression pacing using Excel and Google Sheets.
  • Collaborate with product managers, analysts, engineers, and designers, evaluating features through data, player feedback, and playtests.

Requirements

  • 8+ years of experience designing systems or economies for live, free-to-play games.
  • 2+ years of game design leadership experience.
  • Proven experience in free-to-play systems design and progression modeling, preferably in MMO, 4X, or strategy games.
  • Experience across concept design, progression, interface, monetization, and retention.
  • Strong people management and mentoring skills, with experience balancing player enjoyment, engagement, and monetization.
  • Mastery of spreadsheets and experience working cross-functionally in live production environments.

Nice to have

  • Deep understanding of the 4X genre and specific experience with F2P 4X games.
  • Familiarity with SQL, scripting, or simulation tools.
  • Experience with alliance or co-op systems in large-scale games.
  • Interest in Star Trek, science fiction, or strategic social games.

Culture & Benefits

  • Remote work arrangement within the United Kingdom.
  • Collaborative and supportive environment focused on respectful, inclusive game development.
  • Opportunity to work on a large-scale live game played by millions of players.
  • Equal employment opportunities for candidates from diverse backgrounds.
  • Résumé/CV must be written in English.

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