2 дня назад
Senior/Principal Graphics Engineer
150 000 - 220 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior/Principal Graphics Engineer (C++/Vulkan/Metal): Building high-performance graphics systems, rendering pipelines, engine components, and developer tools for a large-scale cross-platform social gaming experience with an accent on real-time rendering, visual quality, and mobile performance. Focus on profiling and optimizing CPU/GPU workloads, solving complex engine challenges across hardware tiers, and mentoring engineers on graphics technology.
Location: Remote for eligible candidates in Canada or the United States
Salary: $150,000–$220,000 USD annually, plus an annual discretionary bonus
Company
uses an AI-powered matching process to evaluate applications and share shortlisted candidates with the hiring partner.
What you will do
- Develop high-performance C++ systems for a proprietary game engine, focusing on real-time rendering, scalability, and runtime performance.
- Design and maintain rendering features, graphics pipelines, core engine components, and development tools.
- Collaborate with engine engineers, gameplay programmers, artists, and designers to implement robust graphics solutions.
- Profile, diagnose, and optimize CPU and GPU performance across mobile hardware and multiple performance tiers.
- Use Vulkan and Metal to deliver high-quality cross-platform graphics experiences.
- Mentor engineers, share technical practices, and contribute to graphics architecture and technical direction.
Requirements
- At least 6 years of professional game industry experience, including contributions to or shipping large-scale 3D games.
- Expert-level C++ proficiency with deep knowledge of performance optimization, multithreading, and low-level engine systems.
- Strong understanding of real-time rendering pipelines, graphics programming, CPU/GPU architecture, and scalability.
- Hands-on experience with Vulkan and Metal, game engines, and art or content production pipelines.
- Experience with GPU profiling and debugging tools and graphics technology across multiple platforms and hardware configurations.
- Authorization to work for any employer in the United States or Canada is required; visa sponsorship or transfer is unavailable.
Nice to have
- Familiarity with SIMD instruction sets.
- Experience with Android graphics, particularly Vulkan.
- A portfolio or technical demonstration of graphics work, such as a ShaderToy project.
Culture & Benefits
- Fully remote work environment for eligible candidates in the US and Canada.
- Paid time off, paid holidays, and a two-week winter break.
- Medical, dental, and vision coverage for employees and dependents from the first day.
- 401(k) savings plan with company matching, wellness and work-from-home stipends, and pet insurance.
- Mental health resources, compassionate leave, inclusion initiatives, and personal and professional development support.
Hiring process
- Applications are evaluated through 's AI-powered matching system.
- Shortlisted candidates are shared with the hiring partner, whose internal team manages interviews, assessments, and next steps.
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