Lead Graphics Engineer (Web3D): Designing and developing high-performance real-time 3D experiences for the browser with an accent on WebGPU and Three.js integration. Focus on building end-to-end render pipelines, optimizing visual quality for mobile devices, and managing complex shader systems within a React/TypeScript architecture.
Lead Graphics Engineer - Web 3D
Ищем Lead Graphics Engineer - Web 3D в visualization studio, которая делает real-time 3D experiences для браузера. Роль для инженера, который глубоко работает с rendering, WebGPU, Three.js, shaders, materials и performance — не на уровне демо, а в production-продукте.
Что важно:
Production-опыт с vanilla Three.js
WebGPU / WebGL2, render & compute passes, pipelines, bind groups
Shaders: WGSL / GLSL / HLSL / Metal
PBR materials, HDRI/IBL, tone mapping, color spaces
Postprocess stack: SSAO, SSR, bloom, DOF, TAA
GPU profiling и оптимизация, в том числе под iPad / mobile GPUs
TypeScript, React, clean architecture вокруг 3D layer
Задачи:
проектировать render pipeline end-to-end
развивать render graph / pass system
работать с GLB/material pipeline
писать shader / node-material code
интегрировать 3D layer в React + TypeScript приложение