2 дня назад
3D Gameplay Animator (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Gameplay Animator (Maya/Blender, Unreal Engine): Creating responsive 3D gameplay animations for combat systems, character movement, attacks, hit reactions, and other interactions in PC and console games with an accent on physicality, timing, impact, and gameplay feel. Focus on integrating animation assets with Unreal Engine and state machines, evaluating rigs and animation setups, and independently delivering polished work across production milestones.
Location: Remote from Quebec, Canada, with an option for hybrid work in Quebec City
Company
uses an AI-powered matching process to connect candidates with partner companies; the partner manages applications and hiring decisions.
What you will do
- Create high-quality 3D gameplay animations for combat, character movement, attacks, hit reactions, and gameplay interactions.
- Translate gameplay and artistic requirements into responsive, visually polished animation solutions.
- Integrate animations with Unreal Engine and Animation State Machine logic.
- Deliver milestones independently while managing priorities, timelines, and workload.
- Evaluate rigs and animation setups, recommend optimizations, and document workflows.
- Collaborate with animators, programmers, and art direction teams while sharing knowledge and contributing to the project's visual identity.
Requirements
- Approximately 10 years of professional 3D animation experience in the video game industry, including combat animation and shipped PC or console titles.
- Advanced proficiency with Maya and Blender.
- Strong understanding of movement, physics, weight, timing, momentum, impact, and gameplay feel.
- Strong technical understanding of Unreal Engine integration and Animation State Machine concepts.
- Ability to work autonomously, manage priorities, meet deadlines, and collaborate across disciplines.
- Fluency in French and/or English is required.
Nice to have
- Experience integrating and configuring animation assets directly in a game engine.
- Knowledge of or interest in cinematics and narrative sequences.
- Basic knowledge of VFX or shader adjustments.
Culture & Benefits
- Freelance contract through March 2027, with a possibility of extension.
- Full-time workload of approximately 37.5 hours per week with freelance flexibility.
- Competitive hourly or daily rate based on experience and expertise.
- Opportunity to work on large-scale PC and console game projects.
- Collaboration with a multidisciplinary game development team in an environment focused on gaming, creativity, respect, knowledge sharing, and collective growth.
Hiring process
- 's AI-powered matching system reviews applications against the role's core requirements.
- The shortlist is shared with the hiring partner, which manages interviews, assessments, and final decisions.
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