4 дня назад
Gameplay Programmer - Dead by Daylight (Unreal Engine)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Gameplay Programmer - Dead by Daylight (Unreal Engine): Building and optimizing gameplay mechanics for a large-scale horror game with an accent on C++, Unreal Engine, Blueprints, and performance-critical systems. Focus on implementing robust gameplay features, debugging complex technical issues, and collaborating with designers, artists, animators, and QA to turn creative concepts into polished player experiences.
Location: Montreal, Quebec, Canada — hybrid workplace
Company
is an independent video game studio with more than 1,200 employees, developing original games and providing services across PC, console, mobile, and location-based entertainment.
What you will do
- Develop clear, maintainable, and documented code for engaging gameplay features.
- Design and implement core game mechanics with a cross-functional team.
- Debug and optimize code at both low and high levels to improve performance and quality.
- Evaluate and communicate the impact of code changes on project progress.
- Participate in code reviews and help improve overall code quality.
- Test new features and propose refinements and improvements.
Requirements
- At least 5 years of professional programming experience with a strong generalist gameplay background.
- Professional experience with Unreal Engine is required.
- Strong C++ programming and Blueprints skills.
- Ability to solve complex technical challenges proactively.
- Adaptability in a fast-paced and evolving development environment.
- Strong communication and interpersonal skills for collaboration with diverse teams.
Culture & Benefits
- Hybrid work environment based in Montreal.
- Cross-functional collaboration with game designers, artists, animators, and QA specialists.
- Work on the established Dead by Daylight horror IP.
- Inclusive and diverse workplace focused on equal opportunity.
- Permanent full-time employment.
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