2 дня назад
Senior Level Designer
115 000 - 149 500CAD
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Level Designer (Unreal Engine 5/Multiplayer Action): Designing and implementing gameplay spaces for a third-person multiplayer action game with an accent on combat layouts, traversal, pacing, player flow, and replayability. Focus on building encounters and objectives with Blueprint scripting, debugging and playtesting levels, and solving complex multiplayer balance and navigation challenges.
Location: Remote, Canada. Candidates must currently reside in Canada and be legally authorized to work there.
Salary: $115,000–$149,500 CAD annually
Company
manages the application matching process for a partner game development company; the partner manages applications and next steps.
What you will do
- Design and build gameplay spaces from concepts and blockouts through implementation, iteration, testing, and final polish.
- Create multiplayer levels supporting varied combat scenarios, team dynamics, multiple strategies, and balanced player experiences.
- Implement gameplay events, encounters, objectives, triggers, and environmental interactions using Unreal Engine tools and scripting workflows.
- Collaborate with game design, art, engineering, audio, and production to align content with the creative vision.
- Playtest, debug, and iterate on navigation, combat balance, pacing, readability, progression, and player flow.
- Manage assigned content, priorities, dependencies, risks, and implementation challenges throughout production.
Requirements
- At least 5 years of professional game development experience focused on level design for action, multiplayer, or combat-oriented games.
- Experience shipping at least one game, preferably a multiplayer action or third-person title.
- Strong hands-on experience with Unreal Engine 5, including level editing, Blueprint scripting, gameplay implementation, debugging, and iteration.
- Strong understanding of combat-space design, navigation, encounter pacing, gameplay readability, objective placement, and multiplayer level flow.
- Ability to work independently, manage priorities, respond to feedback, and resolve implementation challenges.
- Strong communication and collaboration skills across design, art, engineering, audio, and production disciplines.
Culture & Benefits
- Remote-first working environment with flexible arrangements for distributed teams.
- Opportunity to work on a third-person multiplayer action game focused on replayable gameplay experiences.
- Collaborative development across game design, art, engineering, audio, and production.
- Ownership of levels across the full development lifecycle, from concept to polish.
- Long-term career opportunities in an independent game development environment.
Hiring process
- uses an AI-powered matching process to review applications against the role's core requirements.
- A shortlist of suitable candidates is shared with the hiring company, which manages interviews, assessments, and final decisions.
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