4 дня назад
Senior Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver
112 200 - 143 600CAD
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TL;DR
Senior Creature Technical Director (Simulations) (Houdini/Maya): Setting up and running advanced flesh-surface, hair, cloth, rigid-body, crowd, and muscle simulations while rigging creatures, vehicles, and props for visual effects production with an accent on Houdini-based CFX workflows, Maya rigging, and pipeline troubleshooting. Focus on optimizing simulation performance, scripting Maya tools with Python or VEX, resolving cross-discipline creature pipeline issues, and mentoring artists.
Location: Vancouver, Canada; hybrid work with 2–3 days onsite at a designated company location and occasional work from home.
Salary: C$112,200–C$143,600 per year.
Company
Industrial Light & Magic is a visual effects facility serving the motion picture, commercial production, and attraction industries, with work spanning visual effects, VR, AR, and immersive cinema.
What you will do
- Set up and run advanced cloth, hair, rigid-body, crowd, muscle, and other creature simulations in Houdini and proprietary tools.
- Rig and envelope hero-to-background creatures, vehicles, and props in Maya.
- Troubleshoot creature CFX and pipeline issues for artists across disciplines.
- Script utilities, tools, and plug-ins in Maya using Python or VEX.
- Optimize simulation setups and participate in reviews, dailies, department meetings, and special projects.
- Mentor entry-level artists and collaborate with supervisors.
Requirements
- 5+ years of relevant professional experience with a college-level diploma in computer graphics, fine arts, design, photography, or a related field, or 7+ years of relevant VFX experience in lieu of education.
- Experience setting up and running advanced simulation shotwork and corrective sculpting.
- Knowledge of anatomy and enveloping.
- Expertise with Houdini and proficiency with Linux.
- Experience with Python or VEX scripting.
- Strong communication skills, a positive attitude, teamwork, and passion for the work.
Nice to have
- Experience with advanced hero asset rigging and enveloping in Maya.
- C++ experience.
- Basic proficiency in modeling, texturing, TD, animation, or another discipline.
Culture & Benefits
- Hybrid work arrangement with regular onsite collaboration and occasional work from home.
- Medical, financial, and other benefits may be offered depending on the level and position.
- Opportunity to contribute to large-scale visual effects productions and immersive media projects.
Hiring process
- This is an expression-of-interest posting for future consideration and is not currently an active vacancy.
- Submit a current resume and a demo reel, shot breakdown, or equivalent work sample.
- If the role opens, a recruiter may contact shortlisted applicants by email or phone.
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