17 часов назад
Principal Software Engineer, Narrative Sytems (Unreal Engine)
144 200 - 213 375CAD
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Описание вакансии
Текст:
TL;DR
Principal Software Engineer, Narrative Sytems (Unreal Engine): Building cinematic, narrative, and storytelling systems for a new interactive sports game with an accent on Unreal Engine 5, engine-level C++, branching content, and creator-facing tools. Focus on architecting runtime systems, integrating dialog and facial animation workflows, optimizing cinematic playback, and leading technical direction through production and ship.
Location: Burnaby, British Columbia, Canada
Salary: CAD $144,200–$213,375 per year
Company
Small Axe Studios is a stand-alone game studio founded in 2023, developing a new sports franchise and player-focused interactive entertainment experience.
What you will do
- Own the technical direction and development of narrative systems, runtime technology, authoring workflows, and creator-facing tools.
- Architect and maintain cinematic and storytelling systems in Unreal Engine 5 for scripted events, branching content, and interactive presentation.
- Extend Unreal Engine systems including Sequencer, camera frameworks, animation playback, dialog integration, and event-driven scene logic.
- Partner with Animation, Audio, Level Design, Gameplay, Design, and Production teams to translate creative goals into scalable technical solutions.
- Integrate dialog, facial animation, lip-sync, localization, and performance-driven content into reliable runtime systems.
- Profile, debug, optimize, and improve narrative and cinematic systems while mentoring engineers and establishing production standards.
Requirements
- Bachelor’s degree in Computer Science or a related field, or equivalent professional experience.
- 15+ years of professional software engineering experience in games, interactive media, simulation, or related real-time technology.
- Advanced modern C++ skills and experience writing clean, maintainable, performance-conscious engine-level code.
- Deep Unreal Engine 4 or 5 experience, including familiarity with engine architecture and source-level workflows.
- Experience owning complex runtime systems, content creation tools, or production pipelines from architecture through delivery.
- Strong debugging, profiling, optimization, technical communication, and collaboration skills.
Nice to have
- Experience shipping high-quality games on Unreal Engine 4 or 5.
- Experience with branching dialog, localization, narrative scripting, quest systems, or event-driven scene logic.
- Experience with Sequencer, MovieScene, Control Rig, animation blueprints, skeletal mesh systems, or procedural animation.
- Experience developing editor tools and content pipelines for narrative, cinematics, animation, audio, or level design teams.
- Experience with facial animation, lip-sync, performance capture, MetaHuman, or other character performance technologies.
Culture & Benefits
- Collaborative environment spanning creative, technical, and production disciplines.
- Opportunity to help build a brand-new sports game IP from the ground up.
- Work focused on technical excellence, creative collaboration, and interactive storytelling.
- Reasonable accommodations are available during the application and interview process.
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