Senior Photogrammetry Artist (Game Art)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Photogrammetry Artist (Game Art): Creating game-ready assets by photographing real-world objects and converting photogrammetry scans into optimized art assets with an accent on photographic capture, lighting consistency, and scan processing. Focus on calibrating camera equipment, cleaning and adjusting scanned models, and meeting technical requirements for PC, console, and mobile games.
Location: Shanghai, China
Company
develops video games and game art assets through its Art Division.
What you will do
- Photograph objects in different styles and environments for project-specific photogrammetry needs.
- Convert captured photographs and scans into game-ready assets according to project standards.
- Use photographic equipment and calibrate exposure, white balance, and other parameters in natural environments.
- Process photographs in Lightroom and similar software to maintain consistent and accurate lighting and color information.
- Complete regular or irregular field-shooting assignments and deliver results according to project schedules.
- Work under the direction of the Art Director or Photogrammetry Team Lead and support project team scanning requirements.
Requirements
- Experience with common photographic equipment and photographic data capture.
- Proficiency with Lightroom or similar photo-processing software.
- Good communication and teamwork skills.
- Understanding of games and enthusiasm for game development, including familiarity with AAA games.
- Ability to work in field-shooting environments and meet project deadlines.
Nice to have
- Good spoken English.
- Good physical fitness and ability to adapt to complex shooting environments.
- Experience with drones, scanners, or other scanning equipment.
- Experience with photogrammetry software.
- Experience using Maya, 3ds Max, ZBrush, or similar DCC tools to clean and adjust scan models for PC, console, and mobile games.
Culture & Benefits
- Collaboration with Art Directors, Photogrammetry Team Leads, and project teams.
- Opportunities to share photography and data-capture experience and guide other team members.
- Work across different game projects and object styles.
- Full-time role within the Art Division.
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