Мэтч & Сопровод
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Описание вакансии
TL;DR
UX Designer II (Gamedev): Defining and delivering in-game and around-game experiences for Teamfight Tactics across PC and mobile with an accent on interaction design and player-centered problem solving. Focus on translating complex requirements into actionable design direction and driving feature-level UX from problem framing to implementation.
Location: Must be able to work legally in Singapore without sponsorship (No relocation provided)
Company
Riot Games is a global game development studio dedicated to delivering player-focused experiences through titles such as League of Legends, Valorant, and Teamfight Tactics.
What you will do
- Design high-quality UX flows, wireframes, prototypes, and interaction models for PC and mobile platforms.
- Own feature areas by transforming ambiguous product and design goals into clear end-to-end player experiences.
- Frame UX problems by identifying player needs, usability risks, and edge cases to improve product outcomes.
- Translate game design goals and product requirements into intuitive experiences aligned with business and technical constraints.
- Collaborate with game designers, engineers, producers, and QA to ship polished features from concept to implementation.
- Refine designs using player feedback, research insights, and product signals.
Requirements
- 3+ years of professional experience in UX, product, or interaction design.
- Strong portfolio demonstrating interaction design, information architecture, and systems thinking.
- Experience designing and shipping consumer-facing digital products or live-service game features.
- Proficiency with modern design and prototyping tools, specifically Figma.
- Experience creating interfaces and flows for both PC and mobile.
- Must be able to work legally in Singapore without Riot Games' sponsorship.
Nice to have
- Experience with live-service games or competitive ecosystems like Teamfight Tactics or League of Legends.
- Experience designing progression systems, events, stores, or social features.
- Familiarity with commercial game engines or data-driven UI systems.
- Experience contributing to design systems and reusable interaction patterns.
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