Gameplay Animator (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Gameplay Animator (Gamedev): Creating animations and animation systems for main characters in first-person and third-person views with an accent on keyframe animation and motion capture data processing. Focus on designing high-quality FPS animation systems and ensuring the final in-game feel aligns with technical and artistic visions.
Location: Hybrid or Office-based in Montreal, Canada
Company
is a global leader in gaming, creating original and memorable experiences such as Assassin's Creed and Rainbow Six.
What you will do
- Create first-person animations following the visual language and respecting game design constraints.
- Produce high-quality keyframe animations based on multiple video references.
- Process and enhance motion capture data to build animation systems.
- Export and integrate animations into the game engine according to technical guidelines.
- Test and iterate on animation systems directly in-game.
- Collaborate with the Animation Director, programmers, and designers to deliver features on time.
Requirements
- Strong experience creating gameplay animations for video games.
- Proven expertise in 3C animation and first-person animation systems (FPS).
- Strong proficiency in motion capture data processing.
- Solid understanding of technical constraints related to game engine integration.
- Ability to work effectively in a multidisciplinary team.
Nice to have
- Familiarity with MotionBuilder.
- Experience working on a shipped AAA title.
Culture & Benefits
- Opportunity to work on a world-renowned AAA franchise.
- Collaborative environment that values diverse perspectives.
- Focus on innovation and pushing entertainment boundaries.
- Creative team culture centered on sharing ideas.
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