Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Game Designer, Maps (Gamedev): Designing and optimizing map layouts, terrain architecture, and neutral objectives for Wild Rift with an accent on strategic depth and competitive pacing. Focus on iterating core map features, implementing jungle monster systems, and leveraging player telemetry to enhance the mobile MOBA experience.
Company
A player-focused game development company renowned for creating League of Legends and evolving high-impact gaming experiences.
What you will do
- Lead the lifecycle, structural design, and live iteration of core map features and jungle monster mechanics on Summoner's Rift.
- Establish quality and execution standards for terrain layout and map visibility through high-clarity documentation.
- Partner with Balance and System designers to ensure structural changes safeguard competitive integrity.
- Synthesize player feedback and high-level telemetry to diagnose systemic flaws and drive long-term environmental updates.
Requirements
- 6+ years of professional experience in Game Design.
- 3+ years of experience specifically in Map Design or Level Design.
- Proven ability to create complex mechanics and systems with a deep understanding of downstream player impacts.
- Deep level of understanding, passion, and engagement with MOBA games.
Nice to have
- Experience working on a live game product.
- Familiarity with the League of Legends IP.
- Professional working proficiency in English.
Culture & Benefits
- Player-focused development philosophy centered on player empathy.
- Collaborative environment that embraces experimentation and divergent thinking.
- Culture of taking "play seriously" and valuing ambitious, humble professionals.
- Opportunity to impact a game played by millions globally.
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