обновлено 3 дня назад
Lighting Artist / Technical Director (Unreal/Unity)
103 812 - 132 930$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Lighting Artist / Technical Director (Unreal/Unity): Designing and implementing lighting setups for environments, characters, and interactive game assets with an accent on real-time rendering, lightmap baking, and PBR pipelines. Focus on achieving high visual polish and optimization for immersive VR/AR experiences.
Location: San Francisco, California, United States
Salary: $103,812 – $132,930 per year
Company
A world-leading effects facility serving the motion picture and attraction industries, specializing in groundbreaking visual effects, VR, AR, and immersive cinema.
What you will do
- Design lighting setups for environments, characters, and interactive assets based on Art Direction and concept artwork.
- Implement lightmap baking, dynamic lighting tools, image-based specular lighting, and post-process volumes.
- Collaborate with environment, character, and VFX artists to align aesthetics with performance via shaders and geometry.
- Partner with level designers to animate dynamic lighting transitions using level blueprints or sequencers.
- Contribute to workflow improvements, optimizations, and the triage and fixing of technical bugs.
- Polish final project assets to ensure high visual quality and performance optimization.
Requirements
- 5+ years of experience as a Lighting TD/Artist in AAA game development or animation/VFX/film.
- Deep technical knowledge of real-time lighting toolsets, including HDR IBL workflows and color grading.
- Proficiency in Unreal Engine or Unity, encompassing both dynamic and baked lighting workflows.
- In-depth knowledge of PBR pipelines, real-time shader implementations, and VR shader limitations.
- Experience with Windows, JIRA, and Perforce for workload and data management.
- Portfolio or reel submission including a detailed breakdown of work is required.
Nice to have
- Background in traditional art, photography, or film studies.
- Proficiency with profiling tools to diagnose lighting-related performance issues.
- Experience with Maya, Substance Designer/Painter, Zbrush, Mudbox, Houdini, Mari, 3ds Max, Photoshop, or Nuke.
- Ability and interest in working with proprietary toolsets.
Culture & Benefits
- Opportunity to contribute to award-winning immersive projects like Vader Immortal and CARNE y ARENA.
- Environment dedicated to pushing the boundaries of storytelling and immersive entertainment.
- Comprehensive medical, financial, and corporate benefits package.
- Collaboration within a legendary studio known for technical and creative innovation.
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