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Lighting Artist / Technical Director (Unreal/Unity)

103 812 - 132 930$
Тип работы
project
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Lighting Artist / Technical Director (Unreal/Unity): Designing and implementing lighting setups for environments, characters, and interactive game assets with an accent on real-time rendering, lightmap baking, and PBR pipelines. Focus on achieving high visual polish and optimization for immersive VR/AR experiences.

Location: San Francisco, California, United States

Salary: $103,812 – $132,930 per year

Company

A world-leading effects facility serving the motion picture and attraction industries, specializing in groundbreaking visual effects, VR, AR, and immersive cinema.

What you will do

  • Design lighting setups for environments, characters, and interactive assets based on Art Direction and concept artwork.
  • Implement lightmap baking, dynamic lighting tools, image-based specular lighting, and post-process volumes.
  • Collaborate with environment, character, and VFX artists to align aesthetics with performance via shaders and geometry.
  • Partner with level designers to animate dynamic lighting transitions using level blueprints or sequencers.
  • Contribute to workflow improvements, optimizations, and the triage and fixing of technical bugs.
  • Polish final project assets to ensure high visual quality and performance optimization.

Requirements

  • 5+ years of experience as a Lighting TD/Artist in AAA game development or animation/VFX/film.
  • Deep technical knowledge of real-time lighting toolsets, including HDR IBL workflows and color grading.
  • Proficiency in Unreal Engine or Unity, encompassing both dynamic and baked lighting workflows.
  • In-depth knowledge of PBR pipelines, real-time shader implementations, and VR shader limitations.
  • Experience with Windows, JIRA, and Perforce for workload and data management.
  • Portfolio or reel submission including a detailed breakdown of work is required.

Nice to have

  • Background in traditional art, photography, or film studies.
  • Proficiency with profiling tools to diagnose lighting-related performance issues.
  • Experience with Maya, Substance Designer/Painter, Zbrush, Mudbox, Houdini, Mari, 3ds Max, Photoshop, or Nuke.
  • Ability and interest in working with proprietary toolsets.

Culture & Benefits

  • Opportunity to contribute to award-winning immersive projects like Vader Immortal and CARNE y ARENA.
  • Environment dedicated to pushing the boundaries of storytelling and immersive entertainment.
  • Comprehensive medical, financial, and corporate benefits package.
  • Collaboration within a legendary studio known for technical and creative innovation.

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