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Unreal Rigging Supervisor (Real-Time)

120 000 - 175 000CAD
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
UK/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Unreal Rigging Supervisor (Real-Time) (Unreal Engine): Lead the technical and creative development of complex character, creature, and mechanical rigs in a real-time pipeline with an accent on Unreal Engine rigging, performance optimization, and real-time visualization workflows. Focus on supervising a realtime rigging team, building scalable rigging pipelines with Python/Maya/Unreal Control Rig, and solving bottlenecks by automating tasks and implementing advanced deformation techniques for live mocap and final pixel delivery.

Location: United Kingdom

Salary: $120,000–$175,000 CAD (Canada only)

Company

hirify.global is a global visual effects and animation company creating feature film, TV, and multiplatform content.

What you will do

  • Provide technical oversight and creative leadership for rigging and character workflows.
  • Mentor and manage a team of Creature TDs, improving rig quality, deformation, and performance.
  • Define rigging standards, naming conventions, and technical specifications in coordination with Real-Time and Technologies leadership.
  • Architect and maintain rigging pipelines using Python, Maya, and Unreal Control Rig.
  • Develop high-performance rigs for creatures, digital doubles, vehicles, and props for real-time rendering.
  • Implement advanced deformation techniques (e.g., ML Deformer, Chaos Skin, Ziva RT) and create tools/Blueprints to automate pipeline tasks.

Requirements

  • Extensive Unreal Engine production experience focused on rigging, animation, and performance optimization.
  • Proven experience supervising or leading technical teams in VFX, visualization, or game development.
  • Expert-level Maya and Python scripting.
  • Strong mastery of Unreal Control Rig and Blueprints.
  • Deep rigging fundamentals: anatomy, kinematics, skinning/deformations, and real-time rig architecture.
  • Familiarity with Linux/Unix/Windows and production tracking tools such as Shotgrid, Perforce, and Jira.

Nice to have

  • Experience with Chaos Cloth/Skin, Unreal Grooming, and Machine Learning Deformer Graph.
  • Experience with Ziva RT.
  • Strong understanding of C++.
  • Experience in in-camera VFX (ICVFX), live entertainment, or interactive/immersive production.
  • Experience across both linear (film/TV) and non-linear (games) projects.

Culture & Benefits

  • Unionized position covered by a collective agreement between hirify.global and IATSE.
  • Joining the union is required once the collective agreement is in place; union dues apply.
  • Work in a real-time VFX environment supporting techviz, live mocap, and final pixel delivery.

Hiring process

  • Interviews and evaluation of Unreal rigging, pipeline, and leadership experience.
  • Assessment of technical execution across Unreal Control Rig/Blueprints and rigging pipeline automation.

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