Material Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Material Artist (Unreal Engine): Creating high-quality materials, trim sheets, and textures for game projects with an accent on PBR workflow and real-time performance optimization. Focus on implementing complex materials in Unreal Engine 5 and ensuring technical consistency with the project's artistic vision.
Location: Must be based in Ukraine (Remote or Kyiv)
Company
(a Virtuos Studio) is a leading game development outsourcing company specializing in high-end 2D and 3D art production for global gaming studios.
What you will do
- Create high-quality materials, trim sheets, atlases, and textures based on references and project requirements.
- Implement, optimize, and fine-tune materials in Unreal Engine to ensure high visual quality and performance.
- Collaborate with Environment Artists, Technical Artists, and the Art Director to maintain artistic consistency.
- Maintain and update internal documentation regarding material creation pipelines and workflows.
Requirements
- 3+ years of experience in the game development industry in a similar role.
- Solid knowledge of Substance Painter and Designer.
- Experience creating tiled textures, trims, and atlases using the PBR workflow.
- Proficiency with UE 5.x, including scene setup and asset importing.
- English: Upper-Intermediate (B2) or higher required.
- Location: Must be based in Ukraine.
Nice to have
- Basic knowledge of any industry-standard 3D software.
Culture & Benefits
- Opportunity to work on diverse and innovative projects with leading global studios.
- Professional advancement via training, workshops, and a transparent growth assessment system.
- Access to an international network of studios through Virtuos.
- Medical insurance and support for employees during blackouts.
- Flexible schedule and remote work options with corporate equipment.
- Modern office located in the heart of Kyiv (Podil).
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