2 дня назад
Material Artist (Game Art)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Material Artist (Game Art): Creating high-quality stylized materials and textures with an accent on technical compatibility and visual cohesion. Focus on producing PBR materials in Substance Designer, optimizing for real-time engines, and integrating assets into the game engine.
Location: Remote (Poland)
Company
is a game development company specializing in creating high-quality digital assets and stylized projects.
What you will do
- Produce high-quality materials using Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools.
- Collaborate with the Lead and Art Director to ensure materials align with art direction, style, and target quality.
- Work closely with Level Artists to create materials that are functional and convenient for environment construction.
- Maintain the integrity and uniformity of the material library.
- Set up and blend materials within the game engine to ensure they function and look correct.
- Research and implement the latest industry trends and technical techniques.
Requirements
- Deep proficiency in Substance Designer and a strong understanding of PBR standards.
- High proficiency with Maya or similar DCC software.
- Experience working with Megascans.
- At least one shipped title within the game industry.
- Knowledge of material optimization for real-time engines and material blending systems.
- Strong communication and mentoring skills.
Culture & Benefits
- Medical care package and Employee Assistance Program (EAP) for legal, financial, and personal counseling.
- MyCafeteria system, including a Multisport card.
- English or Polish language classes.
- Sensibly flexible working hours.
- Office perks: breakfasts, snacks, fruits, tea, and coffee machines.
- Care bonus for health, educational, and safety needs, along with corporate parties and team buildings.
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