обновлено 4 дня назад
Material Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Material Artist (Substance Designer/PBR): Creating high-quality stylized materials and textures for game projects with an accent on Substance Designer workflows, physically based rendering, and consistent material libraries. Focus on setting up materials in the engine, ensuring correct blending, and collaborating with art direction and level art teams.
Location: Remote within Poland; listed locations are Warsaw and Kraków.
Company
develops art and production services for game projects.
What you will do
- Create high-quality stylized materials and textures using Substance Designer.
- Work with the Lead and Art Director to align materials with the art direction, style, setting, and target quality.
- Collaborate with Level Artists to create materials that are convenient to use.
- Maintain the consistency and organization of the material library.
- Set up materials in the game engine and ensure correct operation and blending.
Requirements
- Deep and advanced knowledge of Substance Designer.
- Knowledge of PBR and physically based material standards.
- High proficiency with Maya or a similar tool.
- Strong communication and mentoring skills.
- A good eye for stylization and detail.
- At least one shipped game title.
Culture & Benefits
- Medical care package.
- MyCafeteria system, including a MultiSport card.
- Employee Assistance Program with confidential legal, financial, and personal counseling.
- English or Polish language classes.
- Flexible working hours based on project needs.
- Care Bonus, corporate events, and team-building trips.
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