обновлено 2 дня назад
Head Technical Artist (Unity)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Head Technical Artist (Unity): Developing production-ready technical art pipelines and real-time graphics for OneState, a mobile life simulator built in Unity, with an accent on rendering, performance, automation, and cross-platform adaptation. Focus on designing procedural content and validation workflows, solving CPU/GPU and memory bottlenecks, and building an autonomous Technical Art department.
Location: Hybrid or office-based in Almaty, Tbilisi, or Yerevan; the listing also mentions Limassol.
Company
is an independent gaming studio creating OneState, a mobile life simulator built in Unity.
What you will do
- Define the technical vision and maintain unified standards for graphical content, engine integration, and game performance.
- Build and maintain technical art pipelines across Environment, Character, VFX, UI, Lighting, and other departments.
- Evaluate technical risks during gameplay feature development and design feature workflows from concept through runtime and scaling.
- Optimize shaders, memory usage, and CPU/GPU performance while preserving visual quality.
- Adapt graphics and workflows for Mobile, PC, and Console platforms.
- Automate repetitive production tasks through exporters, validators, procedural systems, and custom tools while shaping the Technical Art department.
Requirements
- Proven experience as a Head or Lead Technical Artist with shipped projects.
- Deep understanding of real-time graphics, rendering pipelines, shader complexity, streaming, LOD/HLOD, and asset budgeting.
- Experience designing technical solutions with graphics, systems, and tools engineers.
- Hands-on experience building scalable automation tools, including scripts, batch tools, and content validators.
- Ability to assess implementation and maintenance costs in relation to product value.
- Successful experience mentoring and developing team members from Middle to Lead or Owner levels.
Nice to have
- Multiplatform experience across PC, Console, and Mobile.
- Experience with production-ready procedural content generation systems.
- Experience building custom profiling and validation workflows for large-scale projects.
Culture & Benefits
- Work in an engaged team with minimal bureaucracy and regular constructive feedback.
- Professional growth opportunities, salary reviews based on performance, and a promotion system.
- Flexible hours with the option to take days off.
- Paid sick days and assistance in difficult life situations.
Hiring process
- Application review followed by an HR interview.
- Technical interviews and, in some cases, a test assignment.
- Final interview, offer, and onboarding.
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