Назад
Company hidden
обновлено 2 дня назад

Head Technical Artist (Unity)

Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
head
Английский
b2
Страна
Armenia/Cyprus/Kazakhstan +1 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Head Technical Artist (Unity): Developing production-ready technical art pipelines and real-time graphics for OneState, a mobile life simulator built in Unity, with an accent on rendering, performance, automation, and cross-platform adaptation. Focus on designing procedural content and validation workflows, solving CPU/GPU and memory bottlenecks, and building an autonomous Technical Art department.

Location: Hybrid or office-based in Almaty, Tbilisi, or Yerevan; the listing also mentions Limassol.

Company

hirify.global is an independent gaming studio creating OneState, a mobile life simulator built in Unity.

What you will do

  • Define the technical vision and maintain unified standards for graphical content, engine integration, and game performance.
  • Build and maintain technical art pipelines across Environment, Character, VFX, UI, Lighting, and other departments.
  • Evaluate technical risks during gameplay feature development and design feature workflows from concept through runtime and scaling.
  • Optimize shaders, memory usage, and CPU/GPU performance while preserving visual quality.
  • Adapt graphics and workflows for Mobile, PC, and Console platforms.
  • Automate repetitive production tasks through exporters, validators, procedural systems, and custom tools while shaping the Technical Art department.

Requirements

  • Proven experience as a Head or Lead Technical Artist with shipped projects.
  • Deep understanding of real-time graphics, rendering pipelines, shader complexity, streaming, LOD/HLOD, and asset budgeting.
  • Experience designing technical solutions with graphics, systems, and tools engineers.
  • Hands-on experience building scalable automation tools, including scripts, batch tools, and content validators.
  • Ability to assess implementation and maintenance costs in relation to product value.
  • Successful experience mentoring and developing team members from Middle to Lead or Owner levels.

Nice to have

  • Multiplatform experience across PC, Console, and Mobile.
  • Experience with production-ready procedural content generation systems.
  • Experience building custom profiling and validation workflows for large-scale projects.

Culture & Benefits

  • Work in an engaged team with minimal bureaucracy and regular constructive feedback.
  • Professional growth opportunities, salary reviews based on performance, and a promotion system.
  • Flexible hours with the option to take days off.
  • Paid sick days and assistance in difficult life situations.

Hiring process

  • Application review followed by an HR interview.
  • Technical interviews and, in some cases, a test assignment.
  • Final interview, offer, and onboarding.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →