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Technical Artist (Optimization)

Формат работы
hybrid/onsite
Тип работы
fulltime
Английский
b2
Страна
Armenia/Kazakhstan/Georgia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Artist (Optimization) (Unity/mobile graphics): Developing and optimizing the visual and technical pipeline for OneState, a realistic mobile life simulator built in Unity, with an accent on rendering performance, shaders, memory, and asset management. Focus on profiling CPU/GPU bottlenecks, building HLSL shaders and Unity Editor tools, validating technical content, and integrating improved graphics solutions into production.

Location: Hybrid or office-based in Almaty, Tbilisi, or Yerevan

Company

hirify.global is an independent gaming studio developing OneState, a realistic mobile life simulator built in Unity.

What you will do

  • Research rendering and graphics technologies, prototype ideas, and integrate effective solutions into the production pipeline.
  • Profile and optimize CPU, GPU, and memory performance using Unity Profiler, Frame Debugger, Memory Profiler, Xcode, ARM Streamline, RenderDoc, and similar tools.
  • Optimize build size and memory usage, configure Addressables and Asset Bundles, and resolve memory leaks.
  • Validate scenes, assets, and artist-created features against the project's technical requirements.
  • Collaborate with artists and graphics programmers to balance visual quality and performance.
  • Create and maintain technical documentation, guidelines, and best practices for the art team.

Requirements

  • Experience working as a Technical Artist.
  • Strong Unity knowledge, including SRP/URP and Addressables/Asset Bundles.
  • Understanding of mobile rendering, GPU architecture, device limitations, and graphics APIs.
  • Experience profiling and resolving CPU spikes, GPU overdraw, memory leaks, and other performance bottlenecks.
  • Experience with 3D graphics pipelines, asset optimization, shader development in HLSL, and C# for Unity Editor tools.
  • Hands-on experience with Blender, Maya, 3ds Max, Substance Painter, or Substance Designer.

Culture & Benefits

  • Work on a growing mobile game project with modern technologies and tools.
  • Regular constructive feedback and opportunities for professional growth and promotion.
  • Flexible working hours with the option to take days off.
  • Paid sick days and assistance in difficult life situations.
  • Low-bureaucracy environment and regular salary reviews based on performance.

Hiring process

  • Application and CV review.
  • HR interview followed by technical interviews and, if required, a test assignment.
  • Final interview, offer, and onboarding.

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