обновлено 2 дня назад
Technical Artist (Optimization)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (Optimization) (Unity/mobile graphics): Developing and optimizing the visual and technical pipeline for OneState, a realistic mobile life simulator built in Unity, with an accent on rendering performance, shaders, memory, and asset management. Focus on profiling CPU/GPU bottlenecks, building HLSL shaders and Unity Editor tools, validating technical content, and integrating improved graphics solutions into production.
Location: Hybrid or office-based in Almaty, Tbilisi, or Yerevan
Company
is an independent gaming studio developing OneState, a realistic mobile life simulator built in Unity.
What you will do
- Research rendering and graphics technologies, prototype ideas, and integrate effective solutions into the production pipeline.
- Profile and optimize CPU, GPU, and memory performance using Unity Profiler, Frame Debugger, Memory Profiler, Xcode, ARM Streamline, RenderDoc, and similar tools.
- Optimize build size and memory usage, configure Addressables and Asset Bundles, and resolve memory leaks.
- Validate scenes, assets, and artist-created features against the project's technical requirements.
- Collaborate with artists and graphics programmers to balance visual quality and performance.
- Create and maintain technical documentation, guidelines, and best practices for the art team.
Requirements
- Experience working as a Technical Artist.
- Strong Unity knowledge, including SRP/URP and Addressables/Asset Bundles.
- Understanding of mobile rendering, GPU architecture, device limitations, and graphics APIs.
- Experience profiling and resolving CPU spikes, GPU overdraw, memory leaks, and other performance bottlenecks.
- Experience with 3D graphics pipelines, asset optimization, shader development in HLSL, and C# for Unity Editor tools.
- Hands-on experience with Blender, Maya, 3ds Max, Substance Painter, or Substance Designer.
Culture & Benefits
- Work on a growing mobile game project with modern technologies and tools.
- Regular constructive feedback and opportunities for professional growth and promotion.
- Flexible working hours with the option to take days off.
- Paid sick days and assistance in difficult life situations.
- Low-bureaucracy environment and regular salary reviews based on performance.
Hiring process
- Application and CV review.
- HR interview followed by technical interviews and, if required, a test assignment.
- Final interview, offer, and onboarding.
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