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3 дня назад

Sr/Staff Graphics Engineer (Robotics)

150 000 - 275 000$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior/lead
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Sr/Staff Graphics Engineer (Robotics): Building and optimizing the graphics rendering stack and UI framework for humanoid robot displays with an accent on high-performance rendering on embedded Linux. Focus on implementing Vulkan/OpenGL ES pipelines, developing custom shaders, and creating fluid HMI interfaces.

Location: San Jose, CA

Salary: $150,000 - $275,000

Company

hirify.global is an AI robotics company developing autonomous general-purpose humanoid robots with human-level intelligence for home and commercial markets.

What you will do

  • Design, implement, and optimize the graphics rendering stack for robot head displays, from GPU pipelines to UI components.
  • Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict resource constraints.
  • Develop and tune shaders for real-time vector graphics, animations, and visual effects.
  • Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve high-framerate output.
  • Collaborate with the Design team and Head of HMI to translate creative vision into pixel-perfect, responsive interfaces.
  • Profile rendering performance to ensure consistent frame rates with minimal power draw on embedded hardware.

Requirements

  • Bachelor’s or Master’s degree in Computer Science, Computer Graphics, or a related field.
  • At least 7 years of industry experience in graphics or UI engineering.
  • Expert-level proficiency in Qt and QML, including custom rendering and optimization.
  • Deep hands-on experience with Vulkan, OpenGL ES, and shader authoring (GLSL/SPIR-V).
  • Proven track record of developing for resource-constrained embedded systems (limited RAM, GPU, thermal envelope).
  • Solid C++ skills and familiarity with Linux userspace development.
  • Must be based in or able to work from San Jose, CA.

Nice to have

  • Experience with game engines like Unreal Engine or Unity.
  • Knowledge of scene graph architectures or retained-mode rendering frameworks.
  • Experience with SVG or other vector graphics GPU-accelerated rendering.
  • Knowledge of display hardware interfaces (MIPI DSI, HDMI) and EGLFS/DRM/KMS backends.
  • Background in HMI or human-robot interaction design.

Culture & Benefits

  • Opportunity to work on cutting-edge humanoid robots with human-level intelligence.
  • Collaborative environment working directly with design leadership and the Head of HMI.
  • Competitive annual base salary range.
  • Comprehensive compensation package with additional components based on individual experience.

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