Sr/Staff Graphics Engineer (Robotics)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Sr/Staff Graphics Engineer (Robotics): Building and optimizing the graphics rendering stack and UI framework for humanoid robot displays with an accent on high-performance rendering on embedded Linux. Focus on implementing Vulkan/OpenGL ES pipelines, developing custom shaders, and creating fluid HMI interfaces.
Location: San Jose, CA
Salary: $150,000 - $275,000
Company
is an AI robotics company developing autonomous general-purpose humanoid robots with human-level intelligence for home and commercial markets.
What you will do
- Design, implement, and optimize the graphics rendering stack for robot head displays, from GPU pipelines to UI components.
- Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict resource constraints.
- Develop and tune shaders for real-time vector graphics, animations, and visual effects.
- Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve high-framerate output.
- Collaborate with the Design team and Head of HMI to translate creative vision into pixel-perfect, responsive interfaces.
- Profile rendering performance to ensure consistent frame rates with minimal power draw on embedded hardware.
Requirements
- Bachelor’s or Master’s degree in Computer Science, Computer Graphics, or a related field.
- At least 7 years of industry experience in graphics or UI engineering.
- Expert-level proficiency in Qt and QML, including custom rendering and optimization.
- Deep hands-on experience with Vulkan, OpenGL ES, and shader authoring (GLSL/SPIR-V).
- Proven track record of developing for resource-constrained embedded systems (limited RAM, GPU, thermal envelope).
- Solid C++ skills and familiarity with Linux userspace development.
- Must be based in or able to work from San Jose, CA.
Nice to have
- Experience with game engines like Unreal Engine or Unity.
- Knowledge of scene graph architectures or retained-mode rendering frameworks.
- Experience with SVG or other vector graphics GPU-accelerated rendering.
- Knowledge of display hardware interfaces (MIPI DSI, HDMI) and EGLFS/DRM/KMS backends.
- Background in HMI or human-robot interaction design.
Culture & Benefits
- Opportunity to work on cutting-edge humanoid robots with human-level intelligence.
- Collaborative environment working directly with design leadership and the Head of HMI.
- Competitive annual base salary range.
- Comprehensive compensation package with additional components based on individual experience.
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