7 дней назад
Software Engineer - Audio (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Software Engineer - Audio (C++/Unreal): Developing and optimizing audio gameplay systems and tools for high-fidelity game experiences with an accent on system architecture and audio pipeline efficiency. Focus on building generative audio systems, AI-assisted sound, and integrating complex audio behavior into Unreal Engine.
Location: Stockholm, Sweden
Company
is a game development studio focused on reimagining how games are built and experienced by applying the latest technology.
What you will do
- Implement and iterate on audio gameplay systems within Unreal Engine.
- Build tools and integrations to improve the audio team's creative workflow.
- Identify and resolve issues across the full audio pipeline, from authoring to in-game playback.
- Explore and implement emerging technologies, including AI-assisted systems and generative audio.
- Collaborate across disciplines to ensure sound enhances every part of the player experience.
Requirements
- Solid experience in game development with a strong understanding of audio in the gameplay loop.
- Strong C++ skills and a methodical approach to systems programming.
- Educational background in engineering, computer science, or equivalent hands-on experience.
- Genuine passion for game audio and a deep care for how games sound and feel.
- Ability to work independently and take full ownership of tasks.
Nice to have
- Experience with Unreal Engine and its native audio systems.
- Hands-on experience with AI audio, such as third-party voice generation or procedural sound systems.
Culture & Benefits
- Competitive salaries.
- Collaborative environment with passionate colleagues for knowledge sharing.
- Opportunity to work on creative, surprising, and beautiful game experiences.
- Culture based on collective success, failure, and continuous learning.
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