Lead Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Lead Technical Artist (Gamedev): Leading technical art research, innovation, and production quality for a major AAA project with an accent on performance optimization, asset pipelines, and rendering workflows. Focus on mentoring the art team, bridging the gap between creative vision and technical constraints, and developing technology roadmaps.
Location: Onsite in Annecy (France), Montreal (Canada), or Barcelona (Spain).
Company
is a global leader in the gaming industry, known for creating iconic franchises like Assassin’s Creed and Rainbow Six.
What you will do
- Act as the primary technical reference for the art team and provide solutions to complex production issues.
- Optimize game content to ensure high performance and efficient memory usage.
- Contribute to asset development, including models, animations, and rendering tasks.
- Plan, prioritize, and set clear performance goals for the team.
- Provide constructive feedback and foster an environment of open communication.
- Develop technology roadmaps and anticipate future graphic software and hardware trends.
Requirements
- Solid experience as a Technical Artist, ideally on AAA or AA multiplayer shooter projects.
- Strong technical proficiency in performance, optimization, and art workflows.
- Expertise in at least one 3D modeling software (e.g., Blender, 3DS Max, Maya).
- Solid scripting skills (e.g., Python, Maxscript) and understanding of game engine pipelines.
- English proficiency sufficient for working in an international environment.
- Ability to balance creative vision with technical constraints.
Culture & Benefits
- Opportunity to work on high-profile AAA titles and innovative engine technology.
- Collaborative environment focused on team growth and professional development.
- Work in dynamic locations with a focus on innovation and excellence.
- Commitment to diversity and inclusive team culture.
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