Technical Artist (Cinematics)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist (Cinematics): Developing and implementing animation systems and runtime techniques for the Battlefield franchise with an accent on cinematic flow, character integration, and world-building. Focus on designing complex animation setups, collaborating with cross-functional teams, and optimizing technical workflows within the game engine.
Location: Hybrid role based in Sweden (Stockholm or Gothenburg)
Company
is a world-class game development studio known for the Battlefield franchise, blending digital art, design, and technology to push the boundaries of creative entertainment.
What you will do
- Design and implement animation setups, systems, and solutions for game features including narrative, gameplay, and in-world events.
- Integrate cinematic and animation content across characters, vehicles, and UI.
- Collaborate closely with Technical Art Directors, Animators, Engineers, and Designers.
- Bridge the gap between cinematic vision and runtime technical implementation.
- Contribute to the development of animation state machines, sequencer timelines, and visual scripting logic.
Requirements
- Minimum 3 years of game development experience, preferably with at least one shipped AAA title.
- Strong understanding of DCC, In-Game, and FMV cinematic workflows.
- Experience with game animation systems such as state machines, tags, databases, and sequencers.
- Familiarity with visual scripting tools like Unreal Blueprints or similar.
- General experience with game engines like Frostbite, Unreal, or Unity.
Culture & Benefits
- Inclusive and collaborative studio culture that values creativity and diverse perspectives.
- Holistic approach to wellness including healthcare coverage and mental well-being support.
- Opportunities for career growth and learning within a global organization.
- Access to complimentary games and various family-friendly benefits.
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