Technical Art Intern (Unity)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Art Intern (Unity/XR): Bridging the gap between art and engineering to support art teams and optimize performance for XR titles with an accent on shader development, VFX setup, and pipeline tooling. Focus on identifying performance bottlenecks, maintaining internal art tools, and enhancing visual quality in Unity.
Location: Stockholm, Sweden. Must be currently enrolled in a Higher Vocational Education (Yrkeshögskola) program in Sweden
Company
is a visual computing studio specializing in creating immersive VR and AR gaming experiences.
What you will do
- Support the art team with shader development, materials, and VFX setup in Unity.
- Identify and address performance and optimization issues across assets and scenes.
- Develop and maintain internal art pipeline tools and workflows.
- Participate in daily stand-ups and cross-discipline feedback sessions to maintain high visual quality.
Requirements
- Currently enrolled in a Swedish Yrkeshögskola program with a focus on technical art, game development, or a related field.
- Hands-on experience with Unity, specifically Shader Graph, VFX Graph, or URP/HDRP.
- Basic scripting skills in C# or Python for pipeline or tooling tasks.
- Understanding of real-time rendering concepts, asset optimization, and draw call management.
- Experience with 3D software such as Maya or Blender.
Culture & Benefits
- Collaborative small studio culture with a "can-do" attitude.
- Environment that values team over the individual.
- Culture of freedom combined with responsibility.
- Strong commitment to diversity, equity, and inclusion.
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