Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist (Gamedev): Optimizing and improving an isometric strategy title within a proprietary engine with an accent on shader development and framerate stability. Focus on bridging the gap between art and engineering to implement high-quality visual solutions within technical constraints.
Location: Remote (Must be legally eligible to work in and reside within Canada)
Salary: $85,000 - $115,000 a year
Company
is an independent game studio focusing on world-class IPs and original creations across multiple genres.
What you will do
- Work as the embedded TA on a proprietary engine to optimize performance and improve framerate stability.
- Develop shaders and implement general asset improvements.
- Provide technical and implementation support to animation, modeling, texturing, and FX teams.
- Act as a critical bridge between Art, Engineering, and the game engine.
- Author documentation for production pipelines and internal tools.
- Take ownership of technical problems and collaborate with a small, high-performing team.
Requirements
- Understanding of shader development and asset management.
- Basic knowledge of VFX production pipelines and tools.
- Experience with C++.
- Ability to find creative and unorthodox solutions to technical constraints.
- Legal eligibility to work in Canada and residency within Canada.
Nice to have
- Experience with profiling and performance using GPU vendor tools.
- Knowledge of particle systems and effects animation.
- Experience working with proprietary game engines.
- Proficiency with P4V and GitHub.
- Experience in the Real-Time Strategy (RTS) genre.
Culture & Benefits
- Remote-first workplace offering flexible work arrangements.
- Opportunity to work on an established franchise.
- Collaborative environment within a creative-fueled, independent studio.
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