Render Engineer (Game Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Render Engineer (Game Engine): Developing and optimizing cross-platform graphics features for a proprietary game engine with an accent on C++ implementation and shader development. Focus on improving rendering performance, debugging complex graphics pipelines, and maintaining high-quality technical documentation.
Location: Berlin, Germany (Onsite)
Company
is an award-winning global online game developer and publisher known for flagship titles like World of Tanks and World of Warships.
What you will do
- Implement new graphics features and enhance existing engine capabilities.
- Perform code refactoring and optimization to improve engine performance.
- Identify and resolve complex graphics-related bugs.
- Write clean, maintainable code following established coding standards.
- Create and maintain comprehensive technical documentation.
Requirements
- 2+ years of commercial C++ development experience.
- Proficiency with graphics APIs such as DirectX, Vulkan, or OpenGL.
- Experience writing shaders using HLSL or GLSL.
- Strong understanding of the graphics pipeline and GPU architecture.
- Practical experience with debugging and profiling tools like Nsight, Renderdoc, or PIX.
- Basic knowledge of linear algebra (vectors, matrices, quaternions).
Nice to have
- Intermediate level of English proficiency.
- Experience creating personal 3D demo applications or custom game engines.
Culture & Benefits
- 5 weeks of annual leave plus additional paid time off.
- Company pension scheme with employer contributions.
- Gym membership via Urban Sports Club and mental well-being support.
- Home internet reimbursement and monthly public transport ticket.
- Career development, education opportunities, and language classes.
- Personal gaming account and regular company events.
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