Rigging Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Rigging Artist (Maya/Unreal Engine): Designing and maintaining complex rigs and skins for characters in a video game animation project with an accent on technical mastery and artistic sensibility. Focus on optimizing the rigging production pipeline and solving complex technical issues to achieve high industry standards.
Location: Remote from the province of Quebec, or Hybrid/Onsite in Montréal. Candidate must be eligible to work in Canada (citizen, permanent resident, or holder of an open work permit).
Company
A renowned animation studio with over 10 years of experience creating world-class animated content for major industry names like Disney, Marvel, and Ubisoft.
What you will do
- Create and maintain complex rigs and skins using Maya
- Collaborate with animation and modeling teams to ensure optimal rigging results
- Contribute to the optimization of the rigging production pipeline
- Deliver high-quality work within strict project deadlines and technical requirements
- Solve complex technical problems proactively to improve overall quality
Requirements
- 3 to 8 years of rigging experience in the 3D animation or video game industry
- Proficiency with Maya, Python, and the Mgear tool
- Experience with Unreal Engine and its dynamic tools (Ragdoll)
- Strong knowledge of anatomy (facial, body, quadrupedal) and mechanical systems
- Relevant college or university education in 3D animation, multimedia, or programming
- Must be eligible to work in Canada
Nice to have
- Knowledge of the Vetala plugin
- Experience in animation
Culture & Benefits
- Strong work-life balance with no expected overtime and paid flex days
- Flexible work arrangements (on-site, hybrid, or remote within Quebec)
- Comprehensive health benefits including group insurance and telemedicine
- Inclusive and welcoming work environment promoting openness and respect
- Active community spirit with regular team-building activities, sports, and social events
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