Technical Motion Capture Animator (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Motion Capture Animator (Unreal Engine 5): Creating high-quality character and creature animations from performance capture data for a AAA project with an accent on data cleaning, retargeting, and engine integration. Focus on troubleshooting mo cap rigs and ensuring technical standards across all cinematic scenes and assets.
Location: Onsite in Liverpool, United Kingdom
Company
is an award-winning studio with over 30 years of history in developing digital experiences across various formats.
What you will do
- Clean, process, and retarget captured data to digital character rigs.
- Integrate animations into the game engines.
- Troubleshoot motion capture rigs and markers.
- Collaborate with directors, animators, and tech artists to refine performance quality.
- Ensure animation quality meets artistic and technical standards across all assets.
- Champion best technical practices in collaboration with art, design, and code teams.
Requirements
- Must be based in or able to work onsite in Liverpool, UK.
- Experience as a Technical/Mo Cap Animator on at least one published AAA console title.
- Extensive experience with MotionBuilder and Maya.
- Proven experience with mocap clean up tools.
- Proven experience working within Unreal Engine 5.
- Deep understanding of human anatomy, creature mechanics, and animation principles.
Culture & Benefits
- Comprehensive insurance: Private Medical (BUPA), Life, Dental, and Income Protection.
- Financial perks: Company Pension Scheme and Cycle To Work Scheme.
- Work-life balance: Excellent holiday package and Eye-Care Vouchers.
- Social environment: In-house clubs (board games, tennis, D&D) and regular studio events.
- Growth: Ongoing training, development, and clear career progression paths.
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