3D Character Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
3D Character Artist (Maya/Photogrammetry): Sculpting high-resolution characters from scan data and creating game-ready assets with an accent on retopology, UVs, and real-time hair creation. Focus on implementing high-quality finished character assets and optimizing the character build process for AAA titles.
Location: Required to work onsite in San Rafael, California
Salary: $38 - $56 per hour
Company
A global video game company publishing world-class AAA titles across multiple platforms, including brands like NBA , BioShock, and Borderlands.
What you will do
- Sculpt high-resolution characters utilizing photogrammetry data
- Create clean game retopology, UVs, and textures for characters
- Develop convincing real-time 3D hair based on photographic references and scan data
- Implement high-quality character assets using in-house tools and grooming best practices
- Collaborate with outsourcing partners and internal teams to deliver industry-leading animation
- Perform QC on the character build process, fixing issues with modeling, rigging, and rendering
Requirements
- 3+ years of professional experience with Maya
- Proven expertise in organic modeling
- Ability to self-manage and consistently meet project deadlines
- Strong communication skills for cross-department coordination
- Professional portfolio demonstrating high-end character art skills
Nice to have
- Knowledge of facial anatomy and facial rigging for video games
- Experience with the Facial Action Coding System (FACS)
- Proficiency with Wrap3D
- Experience with shipped AAA titles
Culture & Benefits
- Inclusive work environment based on the "Come as You Are" philosophy
- Opportunity to work with cutting-edge photogrammetry and performance capture technology
- Equal opportunity employer providing reasonable accommodations for disabilities
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