Senior Procedural & Tools Engineer (Unity)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Senior Procedural & Tools Engineer (Unity): Building and optimizing procedural content systems and artist-facing tools for a large-scale Unity production with an accent on automation, parametric workflows, and content generation. Focus on turning R&D prototypes into stable production tools, integrating Houdini Engine, and implementing practical AI/LLM workflows to accelerate asset creation.
Location: Fully Remote (Europe)
Company
is a technical game development studio focused on ambitious Unity productions.
What you will do
- Design and build procedural content systems in Unity for assets, variations, environments, textures, and animations.
- Develop Unity editor tools and automation to reduce repetitive setup, validation, and integration work.
- Integrate Houdini Engine and HDAs into the pipeline to support parametric content workflows.
- Implement practical AI-assisted tools and local LLM workflows for naming, tagging, and controlled content variation.
- Partner with a Senior Technical Artist to translate R&D findings into stable, production-ready tools.
- Ensure the maintainability, documentation, and stability of the entire tools layer.
Requirements
- Senior-level Unity engineering experience with deep expertise in C# and Unity editor scripting.
- Proven experience with procedural content generation (Houdini, custom generators, parametric meshes, or level generation).
- Deep understanding of Unity asset workflows, prefabs, ScriptableObjects, serialization, and build processes.
- Proficiency in Python, shell scripting, and version control.
- Ability to translate artist production pain points into practical technical tools.
- English: Clear written proficiency required.
Nice to have
- Experience with Houdini Engine / HDA integration in a production environment.
- Knowledge of generative texture workflows (Substance Designer API, Shader Graph automation).
- Background in graphics programming, rendering, or game engine internals.
- Experience with local LLM tooling such as Ollama, llama.cpp, or vLLM.
- CI/CD experience with Jenkins, GitHub Actions, or Unity Cloud Build.
Culture & Benefits
- Fully remote B2B cooperation.
- Direct ownership of the procedural, automation, and tools layer of the pipeline.
- Collaborative environment working closely with pipeline R&D.
- Annual team retreats focused on alignment, learning, and bonding.
- Production-focused culture where tools are built to empower artists.
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