Pixel Artist (2D / 3D Stylized Games | Unity3D)
Мэтч & Сопровод
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Описание вакансии
TL;DR
Pixel Artist (2D / 3D Stylized Games | Unity3D): Create high-quality in-game pixel art assets including characters, props, environments, and animations for a modern Unity-based 3D / 2.5D pipeline with an accent on combining traditional 2D pixel art with 3D scenes. Focus on production-ready assets, in-engine implementation, hybrid 2D/3D workflows, and maintaining visual standards like palettes and pixel density.
Fully remote within Europe (Poznań, Poland)
Company
Game studio developing stylized games with a strong artistic identity using Unity.
What you will do
- Create production-ready pixel art assets for characters, props, environments, gameplay objects, tiles, textures, trims, and animations
- Prepare and implement assets in Unity including scale, filtering, pivots, sorting, sprite atlases, tilemaps, materials, and in-engine polish
- Work on hybrid 2D/3D scenes defining how pixel art integrates into real-time worlds
- Create pixel textures and surface treatments for props, environments, and modular assets
- Explore pixel art techniques like limited palettes, dithering, and low-resolution textures
- Define and maintain pixel art standards for palette rules, pixel density, and asset organization
Requirements
- Strong pixel art portfolio focused on game assets, characters, environments, animation, textures, or stylized world-building
- Senior-level experience with Aseprite, Photoshop, Pyxel Edit, or similar tools
- Hands-on Unity experience with 2D workflows: sprites, atlases, tilemaps, animation, pivots, sorting layers, materials, scene setup
- Understanding of pixel art fundamentals: silhouette, color, contrast, rhythm, shape language, readability, animation timing
- Experience creating assets for at least one real-time game project
- Ability to create clean, organized, production-ready files
- Clear written English and comfort in fully remote, async environment
Nice to have
- Experience with 2.5D or 3D pixel art workflows
- Applying pixel art textures to 3D assets
- Substance Designer for stylized materials
- Tile sets, trim sheets, modular environments, world-building kits
- UVs, texture mapping, filtering, compression, pixel density
- Unity Shader Graph basics for pixelation, stylized materials
- Light C# scripting
- MagicaVoxel, Blockbench, Blender, or voxel tools
- Mobile or performance-constrained platforms
Culture & Benefits
- Stable full-time role with B2B or employment options
- Fully remote work with collaborative, production-focused async team
- Direct influence on pixel art quality, standards, and workflows
- Opportunity to explore modern 2D/3D pixel art in Unity
- Annual team retreat for alignment, learning, and bonding
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